summaryrefslogtreecommitdiffstats
path: root/src/color/order.rs
diff options
context:
space:
mode:
Diffstat (limited to 'src/color/order.rs')
-rw-r--r--src/color/order.rs196
1 files changed, 196 insertions, 0 deletions
diff --git a/src/color/order.rs b/src/color/order.rs
new file mode 100644
index 0000000..300a556
--- /dev/null
+++ b/src/color/order.rs
@@ -0,0 +1,196 @@
+//! Linear orders for colors.
+
+use super::source::ColorSource;
+use super::Rgb8;
+
+use crate::hilbert::hilbert_point;
+
+use rand::seq::SliceRandom;
+use rand::Rng;
+
+use std::cmp::Ordering;
+
+/// An iterator over all colors from a source.
+#[derive(Debug)]
+struct ColorSourceIter<S> {
+ source: S,
+ coords: Vec<usize>,
+}
+
+impl<S: ColorSource> From<S> for ColorSourceIter<S> {
+ fn from(source: S) -> Self {
+ let coords = vec![0; source.dimensions().len()];
+
+ Self { source, coords }
+ }
+}
+
+impl<S: ColorSource> Iterator for ColorSourceIter<S> {
+ type Item = Rgb8;
+
+ fn next(&mut self) -> Option<Rgb8> {
+ if self.coords.is_empty() {
+ return None;
+ }
+
+ let color = self.source.get_color(&self.coords);
+
+ let dims = self.source.dimensions();
+ for i in 0..dims.len() {
+ self.coords[i] += 1;
+ if self.coords[i] < dims[i] {
+ break;
+ } else if i == dims.len() - 1 {
+ self.coords.clear();
+ } else {
+ self.coords[i] = 0;
+ }
+ }
+
+ Some(color)
+ }
+}
+
+/// Wrapper for sorting colors by hue.
+#[derive(Debug, Eq, PartialEq)]
+struct Hue {
+ /// The quadrant of the hue angle.
+ quad: i32,
+ /// The numerator of the hue calculation.
+ num: i32,
+ /// The denominator of the hue calculation.
+ denom: i32,
+}
+
+impl From<Rgb8> for Hue {
+ fn from(rgb8: Rgb8) -> Self {
+ // The hue angle is atan2(sqrt(3) * (G - B), 2 * R - G - B). We avoid actually computing
+ // the atan2() as an optimization.
+ let r = rgb8[0] as i32;
+ let g = rgb8[1] as i32;
+ let b = rgb8[2] as i32;
+
+ let num = g - b;
+ let mut denom = 2 * r - g - b;
+ if num == 0 && denom == 0 {
+ denom = 1;
+ }
+
+ let quad = match (num >= 0, denom >= 0) {
+ (true, true) => 0,
+ (true, false) => 1,
+ (false, false) => 2,
+ (false, true) => 3,
+ };
+
+ Self { quad, num, denom }
+ }
+}
+
+impl Ord for Hue {
+ fn cmp(&self, other: &Self) -> Ordering {
+ // Within the same quadrant,
+ //
+ // atan2(n1, d1) < atan2(n2, d2) iff
+ // n1 / d1 < n2 / d2 iff
+ // n1 * d2 < n2 * d1
+ self.quad
+ .cmp(&other.quad)
+ .then_with(|| (self.num * other.denom).cmp(&(other.num * self.denom)))
+ }
+}
+
+impl PartialOrd for Hue {
+ fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
+ Some(self.cmp(other))
+ }
+}
+
+/// Iterate over colors sorted by their hue.
+pub fn hue_sorted<S: ColorSource>(source: S) -> Vec<Rgb8> {
+ let mut colors: Vec<_> = ColorSourceIter::from(source).collect();
+ colors.sort_by_key(|c| Hue::from(*c));
+ colors
+}
+
+/// Iterate over colors in random order.
+pub fn shuffled<S: ColorSource, R: Rng>(source: S, rng: &mut R) -> Vec<Rgb8> {
+ let mut colors: Vec<_> = ColorSourceIter::from(source).collect();
+ colors.shuffle(rng);
+ colors
+}
+
+/// ceil(log_2(n)). for rounding up to powers of 2.
+fn log2(n: usize) -> u32 {
+ let nbits = 8 * std::mem::size_of::<usize>() as u32;
+ nbits - (n - 1).leading_zeros()
+}
+
+/// Iterate over colors in Morton order (Z-order).
+pub fn morton<S: ColorSource>(source: S) -> Vec<Rgb8> {
+ let mut colors = Vec::new();
+
+ let dims = source.dimensions();
+ let ndims = dims.len();
+
+ let nbits = ndims * dims.iter().map(|n| log2(*n) as usize).max().unwrap();
+
+ let size = 1usize << nbits;
+ let mut coords = vec![0; ndims];
+ for i in 0..size {
+ for x in &mut coords {
+ *x = 0;
+ }
+ for j in 0..nbits {
+ let bit = (i >> j) & 1;
+ coords[j % ndims] |= bit << (j / ndims);
+ }
+ if coords.iter().zip(dims.iter()).all(|(x, n)| x < n) {
+ colors.push(source.get_color(&coords));
+ }
+ }
+
+ colors
+}
+
+/// Iterate over colors in Hilbert curve order.
+pub fn hilbert<S: ColorSource>(source: S) -> Vec<Rgb8> {
+ let mut colors = Vec::new();
+
+ let dims = source.dimensions();
+ let ndims = dims.len();
+
+ let bits: Vec<_> = dims.iter().map(|n| log2(*n)).collect();
+ let nbits: u32 = bits.iter().sum();
+ let size = 1usize << nbits;
+
+ let mut coords = vec![0; ndims];
+
+ for i in 0..size {
+ hilbert_point(i, &bits, &mut coords);
+ if coords.iter().zip(dims.iter()).all(|(x, n)| x < n) {
+ colors.push(source.get_color(&coords));
+ }
+ }
+
+ colors
+}
+
+/// Stripe an ordered list of colors, to reduce artifacts in the generated image.
+///
+/// The striped ordering gives every other item first, then every other item from the remaining
+/// items, etc. For example, the striped form of `0..16` is
+/// `[0, 2, 4, 6, 8, 10, 12, 14, 1, 5, 9, 13, 3, 11, 7, 15]`.
+pub fn striped(colors: Vec<Rgb8>) -> Vec<Rgb8> {
+ let len = colors.len();
+ let mut result = Vec::with_capacity(len);
+ let mut stripe = 1;
+ while stripe <= len {
+ for i in ((stripe - 1)..len).step_by(2 * stripe) {
+ result.push(colors[i]);
+ }
+ stripe *= 2;
+ }
+
+ result
+}