1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
|
/*************************************************************************
* Copyright (C) 2008 Tavian Barnes <tavianator@gmail.com> *
* *
* This file is part of The Dimension Test Suite. *
* *
* The Dimension Test Suite is free software; you can redistribute it *
* and/or modify it under the terms of the GNU General Public License as *
* published by the Free Software Foundation; either version 3 of the *
* License, or (at your option) any later version. *
* *
* The Dimension Test Suite is distributed in the hope that it will be *
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty *
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
#include "testsxx.hpp"
#include <fstream>
#include <iostream>
int
main() {
using namespace Dimension;
// Set the resilience low for tests
resilience(SEVERITY_LOW);
// Background color
Color background = sRGB(0.0, 0.1, 0.25);
background.filter(0.1);
// Canvas
std::ofstream file("raytracexx.png");
PNG_Canvas canvas(768, 480, file);
// Camera
Perspective_Camera camera(
Matrix::rotation(Vector(0.0, 1.0, 0.0))
* Matrix::translation(Vector(0.0, 0.0, -4.0))
* Matrix::scale(
Vector(static_cast<double>(canvas.width())/canvas.height(), 1.0, 1.0)
)
);
// Scene
Scene scene(background, camera, canvas);
// Objects in scene
Sphere sphere;
sphere.trans(inverse(Matrix::scale(Vector(1.25, 1.25, 1.25))));
scene.push_object(sphere);
Cube cube;
cube.trans(inverse(Matrix::rotation(Vector(0.75, 0.0, 0.0))));
scene.push_object(cube);
// Render the scene
{
Progress rprogress = scene.raytrace_async();
std::cout << "Raytracing scene: " << rprogress << std::endl;
}
// Write the canvas
Progress wprogress = canvas.write_async();
std::cout << "Writing PNG file: " << wprogress << std::endl;
return EXIT_SUCCESS;
}
|