summaryrefslogtreecommitdiffstats
path: root/libdimensionxx/scene.cpp
blob: 1bff3511514dbb0298f45de2c4af50c431b9adf4 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
/*************************************************************************
 * Copyright (C) 2009 Tavian Barnes <tavianator@gmail.com>               *
 *                                                                       *
 * This file is part of The Dimension Library.                           *
 *                                                                       *
 * The Dimension Library is free software; you can redistribute it and/  *
 * or modify it under the terms of the GNU Lesser General Public License *
 * as published by the Free Software Foundation; either version 3 of the *
 * License, or (at your option) any later version.                       *
 *                                                                       *
 * The Dimension Library is distributed in the hope that it will be      *
 * useful, but WITHOUT ANY WARRANTY; without even the implied warranty   *
 * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU  *
 * Lesser General Public License for more details.                       *
 *                                                                       *
 * You should have received a copy of the GNU Lesser General Public      *
 * License along with this program.  If not, see                         *
 * <http://www.gnu.org/licenses/>.                                       *
 *************************************************************************/

#include "dimensionxx.hpp"

namespace Dimension
{
  // Allocate a dmnsn_scene
  Scene::Scene(const Color& background, Camera& camera, Canvas& canvas)
    : m_scene(new dmnsn_scene*(dmnsn_new_scene())), m_camera(camera.copy()),
      m_canvas(new Canvas(canvas))
  {
    if (!dmnsn()) {
      throw Dimension_Error("Couldn't allocate scene.");
    }

    dmnsn()->background = background.dmnsn();
    dmnsn()->camera = this->camera().dmnsn();
    dmnsn()->canvas = this->canvas().dmnsn();
  }

  // Delete the scene
  Scene::~Scene()
  {
    if (m_scene.unique()) {
      dmnsn_delete_scene(dmnsn());
    }
  }

  // Element access

  Color
  Scene::background() const
  {
    return Color(dmnsn()->background);
  }

  Camera&
  Scene::camera()
  {
    return *m_camera;
  }

  const Camera&
  Scene::camera() const
  {
    return *m_camera;
  }

  Canvas&
  Scene::canvas()
  {
    return *m_canvas;
  }

  const Canvas&
  Scene::canvas() const
  {
    return *m_canvas;
  }

  // An iterator to the beginning of the object list
  Scene::Iterator
  Scene::begin()
  {
    return Iterator(m_objects.begin());
  }

  // An iterator one past the end of the object list
  Scene::Iterator
  Scene::end()
  {
    return Iterator(m_objects.end());
  }

  // Add an object
  void
  Scene::push_object(Object& object)
  {
    m_objects.push_back(std::tr1::shared_ptr<Object>(object.copy()));
    dmnsn_object* cobject = object.dmnsn();
    dmnsn_array_push(dmnsn()->objects, &cobject);
  }

  // Remove an object
  void
  Scene::remove_object(Iterator i)
  {
    // Find it in the dmnsn_array* of objects and remove it
    for (unsigned int j = 0; j < dmnsn_array_size(dmnsn()->objects); ++j) {
      dmnsn_object* cobject;
      dmnsn_array_get(dmnsn()->objects, j, &cobject);
      if (cobject == i->dmnsn()) {
        dmnsn_array_remove(dmnsn()->objects, j);
        break;
      }
    }
    // Remove it from the std::list
    m_objects.erase(i.iterator());
  }

  // Access the wrapped C object.

  dmnsn_scene*
  Scene::dmnsn()
  {
    return *m_scene;
  }

  const dmnsn_scene*
  Scene::dmnsn() const
  {
    return *m_scene;
  }
}