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/*************************************************************************
* Copyright (C) 2009-2010 Tavian Barnes <tavianator@tavianator.com> *
* *
* This file is part of The Dimension Library. *
* *
* The Dimension Library is free software; you can redistribute it and/ *
* or modify it under the terms of the GNU Lesser General Public License *
* as published by the Free Software Foundation; either version 3 of the *
* License, or (at your option) any later version. *
* *
* The Dimension Library is distributed in the hope that it will be *
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty *
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this program. If not, see *
* <http://www.gnu.org/licenses/>. *
*************************************************************************/
/**
* @file
* Spheres.
*/
#include "dimension.h"
/** Sphere intersection callback. */
static bool
dmnsn_sphere_intersection_fn(const dmnsn_object *sphere, dmnsn_line l,
dmnsn_intersection *intersection)
{
/* Solve (x0 + nx*t)^2 + (y0 + ny*t)^2 + (z0 + nz*t)^2 == 1 */
double poly[3], x[2];
poly[2] = dmnsn_vector_dot(l.n, l.n);
poly[1] = 2.0*dmnsn_vector_dot(l.n, l.x0);
poly[0] = dmnsn_vector_dot(l.x0, l.x0) - 1.0;
size_t n = dmnsn_solve_polynomial(poly, 2, x);
if (n == 0) {
return false;
} else {
double t = x[0];
if (n == 2)
t = dmnsn_min(t, x[1]);
intersection->ray = l;
intersection->t = t;
intersection->normal = dmnsn_line_point(l, t);
intersection->texture = sphere->texture;
intersection->interior = sphere->interior;
return true;
}
}
/** Sphere inside callback. */
static bool
dmnsn_sphere_inside_fn(const dmnsn_object *sphere, dmnsn_vector point)
{
return point.x*point.x + point.y*point.y + point.z*point.z < 1.0;
}
/* Allocate a new sphere */
dmnsn_object *
dmnsn_new_sphere(void)
{
dmnsn_object *sphere = dmnsn_new_object();
sphere->intersection_fn = dmnsn_sphere_intersection_fn;
sphere->inside_fn = dmnsn_sphere_inside_fn;
sphere->bounding_box.min = dmnsn_new_vector(-1.0, -1.0, -1.0);
sphere->bounding_box.max = dmnsn_new_vector(1.0, 1.0, 1.0);
return sphere;
}
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