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/*************************************************************************
 * Copyright (C) 2010-2011 Tavian Barnes <tavianator@tavianator.com>     *
 *                                                                       *
 * This file is part of The Dimension Library.                           *
 *                                                                       *
 * The Dimension Library is free software; you can redistribute it and/  *
 * or modify it under the terms of the GNU Lesser General Public License *
 * as published by the Free Software Foundation; either version 3 of the *
 * License, or (at your option) any later version.                       *
 *                                                                       *
 * The Dimension Library is distributed in the hope that it will be      *
 * useful, but WITHOUT ANY WARRANTY; without even the implied warranty   *
 * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU  *
 * Lesser General Public License for more details.                       *
 *                                                                       *
 * You should have received a copy of the GNU Lesser General Public      *
 * License along with this program.  If not, see                         *
 * <http://www.gnu.org/licenses/>.                                       *
 *************************************************************************/

/**
 * @file
 * Phong highlights.
 */

#include "dimension.h"
#include <stdlib.h>

/** Phong specular highlight callback. */
static dmnsn_color
dmnsn_phong_specular_fn(const dmnsn_specular *specular,
                        dmnsn_color light, dmnsn_color color,
                        dmnsn_vector ray, dmnsn_vector normal,
                        dmnsn_vector viewer)
{
  double *params = specular->ptr;

  double coeff = params[0];
  double exp   = params[1];

  dmnsn_vector proj = dmnsn_vector_mul(2*dmnsn_vector_dot(ray, normal), normal);
  dmnsn_vector reflected = dmnsn_vector_sub(proj, ray);

  double specular_factor = dmnsn_vector_dot(reflected, viewer);
  if (specular_factor < 0.0) {
    return dmnsn_black;
  }

  specular_factor = pow(specular_factor, exp);
  return dmnsn_color_mul(coeff*specular_factor, light);
}

/* A phong finish */
dmnsn_specular *
dmnsn_new_phong(double specular, double exp)
{
  dmnsn_specular *phong = dmnsn_new_specular();

  double *params = dmnsn_malloc(2*sizeof(double));
  params[0] = specular;
  params[1] = exp;

  phong->specular_fn = dmnsn_phong_specular_fn;
  phong->free_fn     = dmnsn_free;
  phong->ptr         = params;

  return phong;
}