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/*************************************************************************
 * Copyright (C) 2010-2014 Tavian Barnes <tavianator@tavianator.com>     *
 *                                                                       *
 * This file is part of The Dimension Library.                           *
 *                                                                       *
 * The Dimension Library is free software; you can redistribute it and/  *
 * or modify it under the terms of the GNU Lesser General Public License *
 * as published by the Free Software Foundation; either version 3 of the *
 * License, or (at your option) any later version.                       *
 *                                                                       *
 * The Dimension Library is distributed in the hope that it will be      *
 * useful, but WITHOUT ANY WARRANTY; without even the implied warranty   *
 * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU  *
 * Lesser General Public License for more details.                       *
 *                                                                       *
 * You should have received a copy of the GNU Lesser General Public      *
 * License along with this program.  If not, see                         *
 * <http://www.gnu.org/licenses/>.                                       *
 *************************************************************************/

/**
 * @file
 * Entire scenes.
 */

/// Render quality flags.
enum {
  DMNSN_RENDER_NONE         = 0,      ///< Render nothing.
  DMNSN_RENDER_PIGMENT      = 1 << 0, ///< Render pigments.
  DMNSN_RENDER_LIGHTS       = 1 << 1, ///< Render lights and shadows.
  DMNSN_RENDER_FINISH       = 1 << 2, ///< Render object finishes.
  DMNSN_RENDER_TRANSPARENCY = 1 << 3, ///< Render transparency/refraction.
  DMNSN_RENDER_REFLECTION   = 1 << 4, ///< Render specular reflection.
  DMNSN_RENDER_FULL         = ~DMNSN_RENDER_NONE ///< Render everything.
};

/// Render quality.
typedef unsigned int dmnsn_quality;

/// An entire scene.
typedef struct dmnsn_scene {
  // World attributes
  dmnsn_pigment *background;        ///< Background pigment.
  dmnsn_texture *default_texture;   ///< Default object texture.
  dmnsn_interior *default_interior; ///< Default object interior.

  /// Canvas.
  dmnsn_canvas *canvas;

  // Support for rendering image subregions.
  size_t region_x; ///< The x position of the canvas in the broader image.
  size_t region_y; ///< The y position of the canvas in the broader image.
  size_t outer_width; ///< Width of the broader image.
  size_t outer_height; ///< Height of the broader image.

  /// Objects.
  dmnsn_array *objects;

  /// Lights.
  dmnsn_array *lights;

  /// Camera.
  dmnsn_camera *camera;

  /// Render quality.
  dmnsn_quality quality;

  /// Recursion limit.
  unsigned int reclimit;

  /// Adaptive depth control bailout.
  double adc_bailout;

  /// Number of parallel threads.
  unsigned int nthreads;

  /// Timers.
  dmnsn_timer bounding_timer;
  dmnsn_timer render_timer;

  bool initialized; ///< @internal Whether the scene is initialized.
} dmnsn_scene;

/**
 * Create a scene.
 * @param[in] pool  The memory pool to allocate from.
 * @return A new empty scene.
 */
dmnsn_scene *dmnsn_new_scene(dmnsn_pool *pool);

/**
 * Initialize a scene.
 * @param[in,out] scene  The scene to initalize.
 */
void dmnsn_scene_initialize(dmnsn_scene *scene);