1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
|
/*************************************************************************
* Copyright (C) 2009-2014 Tavian Barnes <tavianator@tavianator.com> *
* *
* This file is part of The Dimension Library. *
* *
* The Dimension Library is free software; you can redistribute it and/ *
* or modify it under the terms of the GNU Lesser General Public License *
* as published by the Free Software Foundation; either version 3 of the *
* License, or (at your option) any later version. *
* *
* The Dimension Library is distributed in the hope that it will be *
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty *
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this program. If not, see *
* <http://www.gnu.org/licenses/>. *
*************************************************************************/
/**
* @file
* Cameras.
*/
/* Forward-declare dmnsn_camera */
typedef struct dmnsn_camera dmnsn_camera;
/**
* Camera ray callback.
* @param[in] camera The camera itself.
* @param[in] x The x coordinate of the pixel (in [0, 1]).
* @param[in] y The y coordinate of the pixel (in [0, 1]).
* @return The ray through (\p x, \p y).
*/
typedef dmnsn_line dmnsn_camera_ray_fn(const dmnsn_camera *camera,
double x, double y);
/** A camera. */
struct dmnsn_camera {
/* Callback functions */
dmnsn_camera_ray_fn *ray_fn; /**< Camera ray callback. */
dmnsn_matrix trans; /**< Transformation matrix. */
};
/**
* Create a dummy camera.
* @param[in] pool The memory pool to allocate from.
* @return The allocated camera.
*/
dmnsn_camera *dmnsn_new_camera(dmnsn_pool *pool);
/**
* Initialize a dmnsn_camera field.
* @param[out] camera The camera to initialize.
*/
void dmnsn_init_camera(dmnsn_camera *camera);
/**
* Invoke the camera ray callback, then correctly transform the ray.
* @param[in] camera The camera itself.
* @param[in] x The x coordinate of the pixel (in [0, 1]).
* @param[in] y The y coordinate of the pixel (in [0, 1]).
* @return The ray through (\p x, \p y).
*/
dmnsn_line dmnsn_camera_ray(const dmnsn_camera *camera, double x, double y);
|