/************************************************************************* * Copyright (C) 2009-2014 Tavian Barnes * * * * This file is part of The Dimension Library. * * * * The Dimension Library is free software; you can redistribute it and/ * * or modify it under the terms of the GNU Lesser General Public License * * as published by the Free Software Foundation; either version 3 of the * * License, or (at your option) any later version. * * * * The Dimension Library is distributed in the hope that it will be * * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * * Lesser General Public License for more details. * * * * You should have received a copy of the GNU Lesser General Public * * License along with this program. If not, see * * . * *************************************************************************/ /** * @file * Textures. */ #include "dimension-internal.h" /* Allocate a dummy texture */ dmnsn_texture * dmnsn_new_texture(void) { dmnsn_texture *texture = DMNSN_MALLOC(dmnsn_texture); texture->pigment = NULL; texture->finish = dmnsn_new_finish(); texture->trans = dmnsn_identity_matrix(); texture->initialized = false; DMNSN_REFCOUNT_INIT(texture); return texture; } /* Free a texture */ void dmnsn_delete_texture(dmnsn_texture *texture) { if (DMNSN_DECREF(texture)) { dmnsn_free(texture); } } /* Calculate matrix inverses */ void dmnsn_texture_initialize(dmnsn_texture *texture) { dmnsn_assert(!texture->initialized, "Texture double-initialized."); texture->initialized = true; texture->trans_inv = dmnsn_matrix_inverse(texture->trans); if (!texture->pigment->initialized) { texture->pigment->trans = dmnsn_matrix_mul(texture->trans, texture->pigment->trans); dmnsn_pigment_initialize(texture->pigment); } } /* Cascade a texture */ void dmnsn_texture_cascade(dmnsn_texture *default_texture, dmnsn_texture **texturep) { if (!*texturep) { *texturep = default_texture; DMNSN_INCREF(*texturep); } dmnsn_texture *texture = *texturep; if (!texture->pigment) { texture->pigment = default_texture->pigment; } dmnsn_finish_cascade(&default_texture->finish, &texture->finish); }