From bbe317fb2bde1b2b88df66e5426c9ee78e40a0b6 Mon Sep 17 00:00:00 2001 From: Tavian Barnes Date: Thu, 16 Jul 2009 21:31:51 +0000 Subject: Have camera callbacks take canvas coordinates as doubles. --- libdimensionxx/camera.cpp | 14 ++++---------- libdimensionxx/dimensionxx/camera.hpp | 4 ++-- 2 files changed, 6 insertions(+), 12 deletions(-) (limited to 'libdimensionxx') diff --git a/libdimensionxx/camera.cpp b/libdimensionxx/camera.cpp index 3536e54..d483ba3 100644 --- a/libdimensionxx/camera.cpp +++ b/libdimensionxx/camera.cpp @@ -32,9 +32,9 @@ namespace Dimension // Return the result of the dmnsn_camera*'s ray callback Line - Camera::ray(const Canvas& canvas, unsigned int x, unsigned int y) + Camera::ray(double x, double y) { - return Line((*dmnsn()->ray_fn)(dmnsn(), canvas.dmnsn(), x, y)); + return Line((*dmnsn()->ray_fn)(dmnsn(), x, y)); } // Return the wrapped camera @@ -91,16 +91,10 @@ namespace Dimension // Custom camera callbacks namespace { dmnsn_line - ray_fn(const dmnsn_camera *camera, const dmnsn_canvas *canvas, - unsigned int x, unsigned int y) + ray_fn(const dmnsn_camera *camera, double x, double y) { Custom_Camera* ccamera = reinterpret_cast(camera->ptr); - // Yes the const_cast is ugly, but there's no other way because C++ - // doesn't have `const' constructors. Luckily const Camera's treat their - // dmnsn_camera* as a const dmnsn_camera*. - return ccamera->ray( - Canvas(const_cast(canvas)), x, y - ).dmnsn(); + return ccamera->ray(x, y).dmnsn(); } } diff --git a/libdimensionxx/dimensionxx/camera.hpp b/libdimensionxx/dimensionxx/camera.hpp index 0f61435..81952d1 100644 --- a/libdimensionxx/dimensionxx/camera.hpp +++ b/libdimensionxx/dimensionxx/camera.hpp @@ -33,7 +33,7 @@ namespace Dimension virtual ~Camera(); // Camera callback - virtual Line ray(const Canvas& canvas, unsigned int x, unsigned int y); + virtual Line ray(double x, double y); // Shallow-copy a derived camera virtual Camera* copy() const = 0; @@ -70,7 +70,7 @@ namespace Dimension Custom_Camera(); virtual ~Custom_Camera(); - virtual Line ray(const Canvas& canvas, unsigned int x, unsigned int y) = 0; + virtual Line ray(double x, double y) = 0; }; // Array_Element specialization -- cgit v1.2.3