From 019028e8a182268dc1d702e4738a58410cdeb383 Mon Sep 17 00:00:00 2001 From: Tavian Barnes Date: Tue, 9 Nov 2010 00:38:55 -0500 Subject: Don't just use quick_color for solid_color pigments. quick_color should be able to be used to change an object's color for low-quality-renders. --- libdimension/solid_pigment.c | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) (limited to 'libdimension/solid_pigment.c') diff --git a/libdimension/solid_pigment.c b/libdimension/solid_pigment.c index 15ea86f..2b878c7 100644 --- a/libdimension/solid_pigment.c +++ b/libdimension/solid_pigment.c @@ -21,11 +21,31 @@ #include "dimension.h" #include +/* Solid color pigment callback */ +static dmnsn_color dmnsn_solid_pigment_fn(const dmnsn_pigment *pigment, + dmnsn_vector v); + /* Create a solid color */ dmnsn_pigment * dmnsn_new_solid_pigment(dmnsn_color color) { dmnsn_pigment *pigment = dmnsn_new_pigment(); + + dmnsn_color *solid = dmnsn_malloc(sizeof(dmnsn_color)); + *solid = color; + + pigment->pigment_fn = &dmnsn_solid_pigment_fn; + pigment->free_fn = &dmnsn_free; pigment->quick_color = color; + pigment->ptr = solid; + return pigment; } + +/* Solid color callback */ +static dmnsn_color +dmnsn_solid_pigment_fn(const dmnsn_pigment *pigment, dmnsn_vector v) +{ + dmnsn_color *color = pigment->ptr; + return *color; +} -- cgit v1.2.3