From bb976e3a5cc01abecf6729eb511f75fb21c6d2c4 Mon Sep 17 00:00:00 2001 From: Tavian Barnes Date: Thu, 12 Jun 2014 11:05:10 -0400 Subject: Add a C99 conformance test for the headers. --- libdimension/dimension/scene.h | 58 +++++++++++++++++++++--------------------- 1 file changed, 29 insertions(+), 29 deletions(-) (limited to 'libdimension/dimension/scene.h') diff --git a/libdimension/dimension/scene.h b/libdimension/dimension/scene.h index dd0c1ba..b9f8c36 100644 --- a/libdimension/dimension/scene.h +++ b/libdimension/dimension/scene.h @@ -23,62 +23,62 @@ * Entire scenes. */ -/** Render quality flags. */ +/// Render quality flags. enum { - DMNSN_RENDER_NONE = 0, /**< Render nothing. */ - DMNSN_RENDER_PIGMENT = 1 << 0, /**< Render pigments. */ - DMNSN_RENDER_LIGHTS = 1 << 1, /**< Render lights and shadows. */ - DMNSN_RENDER_FINISH = 1 << 2, /**< Render object finishes. */ - DMNSN_RENDER_TRANSPARENCY = 1 << 3, /**< Render transparency/refraction. */ - DMNSN_RENDER_REFLECTION = 1 << 4, /**< Render specular reflection. */ - DMNSN_RENDER_FULL = ~DMNSN_RENDER_NONE /**< Render everything. */ + DMNSN_RENDER_NONE = 0, ///< Render nothing. + DMNSN_RENDER_PIGMENT = 1 << 0, ///< Render pigments. + DMNSN_RENDER_LIGHTS = 1 << 1, ///< Render lights and shadows. + DMNSN_RENDER_FINISH = 1 << 2, ///< Render object finishes. + DMNSN_RENDER_TRANSPARENCY = 1 << 3, ///< Render transparency/refraction. + DMNSN_RENDER_REFLECTION = 1 << 4, ///< Render specular reflection. + DMNSN_RENDER_FULL = ~DMNSN_RENDER_NONE ///< Render everything. }; -/** Render quality. */ +/// Render quality. typedef unsigned int dmnsn_quality; -/** An entire scene. */ +/// An entire scene. typedef struct dmnsn_scene { - /* World attributes */ - dmnsn_pigment *background; /**< Background pigment. */ - dmnsn_texture *default_texture; /**< Default object texture. */ - dmnsn_interior *default_interior; /**< Default object interior. */ + // World attributes + dmnsn_pigment *background; ///< Background pigment. + dmnsn_texture *default_texture; ///< Default object texture. + dmnsn_interior *default_interior; ///< Default object interior. - /** Canvas. */ + /// Canvas. dmnsn_canvas *canvas; - /* Support for rendering image subregions. */ - size_t region_x; /**< The x position of the canvas in the broader image. */ - size_t region_y; /**< The y position of the canvas in the broader image. */ - size_t outer_width; /**< Width of the broader image. */ - size_t outer_height; /**< Height of the broader image. */ + // Support for rendering image subregions. + size_t region_x; ///< The x position of the canvas in the broader image. + size_t region_y; ///< The y position of the canvas in the broader image. + size_t outer_width; ///< Width of the broader image. + size_t outer_height; ///< Height of the broader image. - /** Objects. */ + /// Objects. dmnsn_array *objects; - /** Lights. */ + /// Lights. dmnsn_array *lights; - /** Camera. */ + /// Camera. dmnsn_camera *camera; - /** Render quality. */ + /// Render quality. dmnsn_quality quality; - /** Recursion limit. */ + /// Recursion limit. unsigned int reclimit; - /** Adaptive depth control bailout. */ + /// Adaptive depth control bailout. double adc_bailout; - /** Number of parallel threads. */ + /// Number of parallel threads. unsigned int nthreads; - /** Timers. */ + /// Timers. dmnsn_timer bounding_timer; dmnsn_timer render_timer; - bool initialized; /**< @internal Whether the scene is initialized. */ + bool initialized; ///< @internal Whether the scene is initialized. } dmnsn_scene; /** -- cgit v1.2.3