From 7b08644490cc1f897f4c327af839f0b2448351c0 Mon Sep 17 00:00:00 2001 From: Tavian Barnes Date: Wed, 7 Apr 2010 15:59:49 -0400 Subject: Don't use dynamic memory for dmnsn_intersection's. Drops us from ~400,000 allocs to ~1000. Oops ><. --- libdimension/csg.c | 322 +++++++++++++++++++++++++++-------------------------- 1 file changed, 166 insertions(+), 156 deletions(-) (limited to 'libdimension/csg.c') diff --git a/libdimension/csg.c b/libdimension/csg.c index 24f1f80..4619759 100644 --- a/libdimension/csg.c +++ b/libdimension/csg.c @@ -32,59 +32,63 @@ dmnsn_csg_free_fn(void *ptr) /* Unions */ -static dmnsn_intersection * -dmnsn_csg_union_intersection_fn(const dmnsn_object *csg, dmnsn_line line) +static bool +dmnsn_csg_union_intersection_fn(const dmnsn_object *csg, + dmnsn_line line, + dmnsn_intersection *intersection) { const dmnsn_object **params = csg->ptr; dmnsn_line line1 = dmnsn_matrix_line_mul(params[0]->trans_inv, line); dmnsn_line line2 = dmnsn_matrix_line_mul(params[1]->trans_inv, line); - dmnsn_intersection *i1 = (*params[0]->intersection_fn)(params[0], line1); - dmnsn_intersection *i2 = (*params[1]->intersection_fn)(params[1], line2); - if (i1) { + dmnsn_intersection i1, i2; + bool is_i1 = (*params[0]->intersection_fn)(params[0], line1, &i1); + bool is_i2 = (*params[1]->intersection_fn)(params[1], line2, &i2); + + if (is_i1) { /* Transform the intersection back to the observer's view */ - i1->ray = line; - i1->normal = dmnsn_vector_normalize( + i1.ray = line; + i1.normal = dmnsn_vector_normalize( dmnsn_vector_sub( - dmnsn_matrix_vector_mul(params[0]->trans, i1->normal), + dmnsn_matrix_vector_mul(params[0]->trans, i1.normal), dmnsn_matrix_vector_mul(params[0]->trans, dmnsn_zero) ) ); - if (!i1->texture) - i1->texture = csg->texture; - if (!i1->interior) - i1->interior = csg->interior; + if (!i1.texture) + i1.texture = csg->texture; + if (!i1.interior) + i1.interior = csg->interior; } - if (i2) { - i2->ray = line; - i2->normal = dmnsn_vector_normalize( + if (is_i2) { + i2.ray = line; + i2.normal = dmnsn_vector_normalize( dmnsn_vector_sub( - dmnsn_matrix_vector_mul(params[1]->trans, i2->normal), + dmnsn_matrix_vector_mul(params[1]->trans, i2.normal), dmnsn_matrix_vector_mul(params[1]->trans, dmnsn_zero) ) ); - if (!i2->texture) - i2->texture = csg->texture; - if (!i2->interior) - i2->interior = csg->interior; + if (!i2.texture) + i2.texture = csg->texture; + if (!i2.interior) + i2.interior = csg->interior; } - if (!i1) - return i2; - if (!i2) - return i1; - - if (i1->t < i2->t) { - dmnsn_delete_intersection(i2); - return i1; + if (!is_i1 && !is_i2) { + return false; + } else if (is_i1 && !is_i2) { + *intersection = i1; + } else if (!is_i1 && is_i2) { + *intersection = i2; + } else if (i1.t < i2.t) { + *intersection = i1; } else { - dmnsn_delete_intersection(i1); - return i2; + *intersection = i2; } + return true; } static bool @@ -124,86 +128,88 @@ dmnsn_new_csg_union(dmnsn_object *A, dmnsn_object *B) /* Intersections */ -static dmnsn_intersection * -dmnsn_csg_intersection_intersection_fn(const dmnsn_object *csg, dmnsn_line line) +static bool +dmnsn_csg_intersection_intersection_fn(const dmnsn_object *csg, + dmnsn_line line, + dmnsn_intersection *intersection) { const dmnsn_object **params = csg->ptr; dmnsn_line line1 = dmnsn_matrix_line_mul(params[0]->trans_inv, line); dmnsn_line line2 = dmnsn_matrix_line_mul(params[1]->trans_inv, line); - dmnsn_intersection *i1 = (*params[0]->intersection_fn)(params[0], line1); - dmnsn_intersection *i2 = (*params[1]->intersection_fn)(params[1], line2); + + dmnsn_intersection i1, i2; + bool is_i1 = (*params[0]->intersection_fn)(params[0], line1, &i1); + bool is_i2 = (*params[1]->intersection_fn)(params[1], line2, &i2); double oldt = 0.0; - while (i1) { - i1->ray = line; - i1->t += oldt; - oldt = i1->t; - i1->normal = dmnsn_vector_normalize( + while (is_i1) { + i1.ray = line; + i1.t += oldt; + oldt = i1.t; + i1.normal = dmnsn_vector_normalize( dmnsn_vector_sub( - dmnsn_matrix_vector_mul(params[0]->trans, i1->normal), + dmnsn_matrix_vector_mul(params[0]->trans, i1.normal), dmnsn_matrix_vector_mul(params[0]->trans, dmnsn_zero) ) ); - if (!i1->texture) - i1->texture = csg->texture; - if (!i1->interior) - i1->interior = csg->interior; + if (!i1.texture) + i1.texture = csg->texture; + if (!i1.interior) + i1.interior = csg->interior; - dmnsn_vector point = dmnsn_line_point(i1->ray, i1->t); + dmnsn_vector point = dmnsn_line_point(i1.ray, i1.t); point = dmnsn_matrix_vector_mul(params[1]->trans_inv, point); if (!(*params[1]->inside_fn)(params[1], point)) { - line1.x0 = dmnsn_line_point(line1, i1->t); + line1.x0 = dmnsn_line_point(line1, i1.t); line1 = dmnsn_line_add_epsilon(line1); - dmnsn_delete_intersection(i1); - i1 = (*params[0]->intersection_fn)(params[0], line1); + is_i1 = (*params[0]->intersection_fn)(params[0], line1, &i1); } else { break; } } oldt = 0.0; - while (i2) { - i2->ray = line; - i2->t += oldt; - oldt = i2->t; - i2->normal = dmnsn_vector_normalize( + while (is_i2) { + i2.ray = line; + i2.t += oldt; + oldt = i2.t; + i2.normal = dmnsn_vector_normalize( dmnsn_vector_sub( - dmnsn_matrix_vector_mul(params[1]->trans, i2->normal), + dmnsn_matrix_vector_mul(params[1]->trans, i2.normal), dmnsn_matrix_vector_mul(params[1]->trans, dmnsn_zero) ) ); - if (!i2->texture) - i2->texture = csg->texture; - if (!i2->interior) - i2->interior = csg->interior; + if (!i2.texture) + i2.texture = csg->texture; + if (!i2.interior) + i2.interior = csg->interior; - dmnsn_vector point = dmnsn_line_point(i2->ray, i2->t); + dmnsn_vector point = dmnsn_line_point(i2.ray, i2.t); point = dmnsn_matrix_vector_mul(params[0]->trans_inv, point); if (!(*params[0]->inside_fn)(params[0], point)) { - line2.x0 = dmnsn_line_point(line2, i2->t); + line2.x0 = dmnsn_line_point(line2, i2.t); line2 = dmnsn_line_add_epsilon(line2); - dmnsn_delete_intersection(i2); - i2 = (*params[1]->intersection_fn)(params[1], line2); + is_i2 = (*params[1]->intersection_fn)(params[1], line2, &i2); } else { break; } } - if (!i1) - return i2; - if (!i2) - return i1; - - if (i1->t < i2->t) { - dmnsn_delete_intersection(i2); - return i1; + if (!is_i1 && !is_i2) { + return false; + } else if (is_i1 && !is_i2) { + *intersection = i1; + } else if (!is_i1 && is_i2) { + *intersection = i2; + } else if (i1.t < i2.t) { + *intersection = i1; } else { - dmnsn_delete_intersection(i1); - return i2; + *intersection = i2; } + return true; } static bool @@ -243,86 +249,88 @@ dmnsn_new_csg_intersection(dmnsn_object *A, dmnsn_object *B) /* Differences */ -static dmnsn_intersection * -dmnsn_csg_difference_intersection_fn(const dmnsn_object *csg, dmnsn_line line) +static bool +dmnsn_csg_difference_intersection_fn(const dmnsn_object *csg, + dmnsn_line line, + dmnsn_intersection *intersection) { const dmnsn_object **params = csg->ptr; dmnsn_line line1 = dmnsn_matrix_line_mul(params[0]->trans_inv, line); dmnsn_line line2 = dmnsn_matrix_line_mul(params[1]->trans_inv, line); - dmnsn_intersection *i1 = (*params[0]->intersection_fn)(params[0], line1); - dmnsn_intersection *i2 = (*params[1]->intersection_fn)(params[1], line2); + + dmnsn_intersection i1, i2; + bool is_i1 = (*params[0]->intersection_fn)(params[0], line1, &i1); + bool is_i2 = (*params[1]->intersection_fn)(params[1], line2, &i2); double oldt = 0.0; - while (i1) { - i1->ray = line; - i1->t += oldt; - oldt = i1->t; - i1->normal = dmnsn_vector_normalize( + while (is_i1) { + i1.ray = line; + i1.t += oldt; + oldt = i1.t; + i1.normal = dmnsn_vector_normalize( dmnsn_vector_sub( - dmnsn_matrix_vector_mul(params[0]->trans, i1->normal), + dmnsn_matrix_vector_mul(params[0]->trans, i1.normal), dmnsn_matrix_vector_mul(params[0]->trans, dmnsn_zero) ) ); - if (!i1->texture) - i1->texture = csg->texture; - if (!i1->interior) - i1->interior = csg->interior; + if (!i1.texture) + i1.texture = csg->texture; + if (!i1.interior) + i1.interior = csg->interior; - dmnsn_vector point = dmnsn_line_point(i1->ray, i1->t); + dmnsn_vector point = dmnsn_line_point(i1.ray, i1.t); point = dmnsn_matrix_vector_mul(params[1]->trans_inv, point); if ((*params[1]->inside_fn)(params[1], point)) { - line1.x0 = dmnsn_line_point(line1, i1->t); + line1.x0 = dmnsn_line_point(line1, i1.t); line1 = dmnsn_line_add_epsilon(line1); - dmnsn_delete_intersection(i1); - i1 = (*params[0]->intersection_fn)(params[0], line1); + is_i1 = (*params[0]->intersection_fn)(params[0], line1, &i1); } else { break; } } oldt = 0.0; - while (i2) { - i2->ray = line; - i2->t += oldt; - oldt = i2->t; - i2->normal = dmnsn_vector_normalize( + while (is_i2) { + i2.ray = line; + i2.t += oldt; + oldt = i2.t; + i2.normal = dmnsn_vector_normalize( dmnsn_vector_sub( - dmnsn_matrix_vector_mul(params[1]->trans, i2->normal), + dmnsn_matrix_vector_mul(params[1]->trans, i2.normal), dmnsn_matrix_vector_mul(params[1]->trans, dmnsn_zero) ) ); - if (!i2->texture) - i2->texture = csg->texture; - if (!i2->interior) - i2->interior = csg->interior; + if (!i2.texture) + i2.texture = csg->texture; + if (!i2.interior) + i2.interior = csg->interior; - dmnsn_vector point = dmnsn_line_point(i2->ray, i2->t); + dmnsn_vector point = dmnsn_line_point(i2.ray, i2.t); point = dmnsn_matrix_vector_mul(params[0]->trans_inv, point); if (!(*params[0]->inside_fn)(params[0], point)) { - line2.x0 = dmnsn_line_point(line2, i2->t); + line2.x0 = dmnsn_line_point(line2, i2.t); line2 = dmnsn_line_add_epsilon(line2); - dmnsn_delete_intersection(i2); - i2 = (*params[1]->intersection_fn)(params[1], line2); + is_i2 = (*params[1]->intersection_fn)(params[1], line2, &i2); } else { break; } } - if (!i1) - return i2; - if (!i2) - return i1; - - if (i1->t < i2->t) { - dmnsn_delete_intersection(i2); - return i1; + if (!is_i1 && !is_i2) { + return false; + } else if (is_i1 && !is_i2) { + *intersection = i1; + } else if (!is_i1 && is_i2) { + *intersection = i2; + } else if (i1.t < i2.t) { + *intersection = i1; } else { - dmnsn_delete_intersection(i1); - return i2; + *intersection = i2; } + return true; } static bool @@ -356,86 +364,88 @@ dmnsn_new_csg_difference(dmnsn_object *A, dmnsn_object *B) /* Merges */ -static dmnsn_intersection * -dmnsn_csg_merge_intersection_fn(const dmnsn_object *csg, dmnsn_line line) +static bool +dmnsn_csg_merge_intersection_fn(const dmnsn_object *csg, + dmnsn_line line, + dmnsn_intersection *intersection) { const dmnsn_object **params = csg->ptr; dmnsn_line line1 = dmnsn_matrix_line_mul(params[0]->trans_inv, line); dmnsn_line line2 = dmnsn_matrix_line_mul(params[1]->trans_inv, line); - dmnsn_intersection *i1 = (*params[0]->intersection_fn)(params[0], line1); - dmnsn_intersection *i2 = (*params[1]->intersection_fn)(params[1], line2); + + dmnsn_intersection i1, i2; + bool is_i1 = (*params[0]->intersection_fn)(params[0], line1, &i1); + bool is_i2 = (*params[1]->intersection_fn)(params[1], line2, &i2); double oldt = 0.0; - while (i1) { - i1->ray = line; - i1->t += oldt; - oldt = i1->t; - i1->normal = dmnsn_vector_normalize( + while (is_i1) { + i1.ray = line; + i1.t += oldt; + oldt = i1.t; + i1.normal = dmnsn_vector_normalize( dmnsn_vector_sub( - dmnsn_matrix_vector_mul(params[0]->trans, i1->normal), + dmnsn_matrix_vector_mul(params[0]->trans, i1.normal), dmnsn_matrix_vector_mul(params[0]->trans, dmnsn_zero) ) ); - if (!i1->texture) - i1->texture = csg->texture; - if (!i1->interior) - i1->interior = csg->interior; + if (!i1.texture) + i1.texture = csg->texture; + if (!i1.interior) + i1.interior = csg->interior; - dmnsn_vector point = dmnsn_line_point(i1->ray, i1->t); + dmnsn_vector point = dmnsn_line_point(i1.ray, i1.t); point = dmnsn_matrix_vector_mul(params[1]->trans_inv, point); if ((*params[1]->inside_fn)(params[1], point)) { - line1.x0 = dmnsn_line_point(line1, i1->t); + line1.x0 = dmnsn_line_point(line1, i1.t); line1 = dmnsn_line_add_epsilon(line1); - dmnsn_delete_intersection(i1); - i1 = (*params[0]->intersection_fn)(params[0], line1); + is_i1 = (*params[0]->intersection_fn)(params[0], line1, &i1); } else { break; } } oldt = 0.0; - while (i2) { - i2->ray = line; - i2->t += oldt; - oldt = i2->t; - i2->normal = dmnsn_vector_normalize( + while (is_i2) { + i2.ray = line; + i2.t += oldt; + oldt = i2.t; + i2.normal = dmnsn_vector_normalize( dmnsn_vector_sub( - dmnsn_matrix_vector_mul(params[1]->trans, i2->normal), + dmnsn_matrix_vector_mul(params[1]->trans, i2.normal), dmnsn_matrix_vector_mul(params[1]->trans, dmnsn_zero) ) ); - if (!i2->texture) - i2->texture = csg->texture; - if (!i2->interior) - i2->interior = csg->interior; + if (!i2.texture) + i2.texture = csg->texture; + if (!i2.interior) + i2.interior = csg->interior; - dmnsn_vector point = dmnsn_line_point(i2->ray, i2->t); + dmnsn_vector point = dmnsn_line_point(i2.ray, i2.t); point = dmnsn_matrix_vector_mul(params[0]->trans_inv, point); if ((*params[0]->inside_fn)(params[0], point)) { - line2.x0 = dmnsn_line_point(line2, i2->t); + line2.x0 = dmnsn_line_point(line2, i2.t); line2 = dmnsn_line_add_epsilon(line2); - dmnsn_delete_intersection(i2); - i2 = (*params[1]->intersection_fn)(params[1], line2); + is_i2 = (*params[1]->intersection_fn)(params[1], line2, &i2); } else { break; } } - if (!i1) - return i2; - if (!i2) - return i1; - - if (i1->t < i2->t) { - dmnsn_delete_intersection(i2); - return i1; + if (!is_i1 && !is_i2) { + return false; + } else if (is_i1 && !is_i2) { + *intersection = i1; + } else if (!is_i1 && is_i2) { + *intersection = i2; + } else if (i1.t < i2.t) { + *intersection = i1; } else { - dmnsn_delete_intersection(i1); - return i2; + *intersection = i2; } + return true; } static bool -- cgit v1.2.3