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* Point the normal vectors away from the object.Tavian Barnes2010-02-255-13/+10
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* Add the dmnsn_interior* to dmnsn_intersection*.Tavian Barnes2010-02-253-11/+14
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* Forgot to dmnsn_delete_interior() in dmnsn_delete_object().Tavian Barnes2010-02-251-0/+1
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* New dmnsn_interior* type.Tavian Barnes2010-02-257-4/+99
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* Determine nthreads in dmnsn_new_scene().Tavian Barnes2010-02-232-11/+12
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* Rename `limit' scene field to `reclimit'.Tavian Barnes2010-02-233-11/+11
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* Revert "Use dmnsn_assert for array range checks."Tavian Barnes2010-02-101-3/+14
| | | | | | This reverts commit a4eb36a5df16fadfb0d86167acaaef7bd60daf7c. Having dmnsn_assert() in inline functions may change their definition depending on the value of NDEBUG, which violates C++ inline rules.
* Use dmnsn_assert for array range checks.Tavian Barnes2010-02-101-14/+3
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* New dmnsn_assert() macro for invariant violations.Tavian Barnes2010-02-091-0/+10
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* Add -rdynamic to make backtraces more helpful().Tavian Barnes2010-02-021-1/+4
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* Fix up license blurbs and copyright year.Tavian Barnes2010-01-2746-46/+46
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* Check for empty array in dmnsn_array_pop().Tavian Barnes2010-01-181-0/+5
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* Add proper range checks to dmnsn_array_insert() and _remove().Tavian Barnes2010-01-181-4/+11
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* Don't use __FILE__ as a fallback for DMNSN_FUNC.Tavian Barnes2010-01-181-1/+1
| | | | We already print __FILE__, so that would look weird.
* Use standard C for texture callback macros.Tavian Barnes2010-01-181-28/+25
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* Make quality flags work in C++.Tavian Barnes2010-01-171-2/+4
| | | | C++ doesn't handle bitwise ops for enum types.
* Missed some kD splay tree references.Tavian Barnes2010-01-171-6/+6
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* Rename kD splay trees to Bounding Volume Splay Trees.Tavian Barnes2010-01-155-104/+98
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* Don't convert to Lab on every dmnsn_add_color().Tavian Barnes2010-01-141-4/+10
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* Some color handling fixes.Tavian Barnes2010-01-141-6/+9
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* Don't reflect transparent colors.Tavian Barnes2010-01-141-0/+2
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* Finally proper translucency semantics.Tavian Barnes2010-01-143-45/+51
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* Collapse some repeated work in raytracing.Tavian Barnes2010-01-141-18/+18
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* Match POV-Ray's default trace limit of 5.Tavian Barnes2010-01-141-1/+1
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* Make number of raytracing worker threads configurable.Tavian Barnes2010-01-143-12/+18
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* Match POV-Ray transparency semantics a bit better.Tavian Barnes2010-01-141-2/+1
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* New use dmnsn_color_gradient() for weighted reflections.Tavian Barnes2010-01-133-33/+21
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* Fold repeated dmnsn_line_point() calls.Tavian Barnes2010-01-131-19/+11
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* Implement proper texture overloading.Tavian Barnes2010-01-131-71/+48
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* Clean up internal raytracing API a bit.Tavian Barnes2010-01-133-13/+20
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* Split finish_fn into diffuse_fn and specular_fn.Tavian Barnes2010-01-136-40/+76
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* Implement reflection.Tavian Barnes2010-01-0910-57/+252
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* Calculate transformed surface normals correctly.Tavian Barnes2010-01-091-3/+9
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* Clamp negative values in phong shading.Tavian Barnes2010-01-091-1/+6
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* Make recursion limit a scene parameter.Tavian Barnes2010-01-083-18/+22
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* Modularize translucency.Tavian Barnes2010-01-081-28/+32
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* Kill DMNSN_RENDER_OBJECTS.Tavian Barnes2010-01-082-6/+5
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* Clean up internal raytracing API a bit.Tavian Barnes2010-01-071-60/+74
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* Limit recursion depth in raytracing.Tavian Barnes2010-01-061-9/+20
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* Make quality settings into flags.Tavian Barnes2010-01-062-14/+14
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* Split up objects, finishes, pigments, lights, cameras, etc.Tavian Barnes2010-01-0610-182/+278
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* Clean up finish combination allocation semantics.tavianator2009-12-271-15/+29
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* Separate finishes into single-purpose finishes.Tavian Barnes2009-12-235-31/+172
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* Fix argument order to copysign().Tavian Barnes2009-12-161-6/+6
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* Work in sRGB to be more like POV-Ray.Tavian Barnes2009-12-073-185/+128
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* Finish camera placement routine.Tavian Barnes2009-11-271-2/+3
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* Fake camera semantics until I figure out the real ones.Tavian Barnes2009-11-272-0/+33
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* Add source filename to dmnsn_error() output.Tavian Barnes2009-11-252-5/+11
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* Fix progress calculation in raytracing.Tavian Barnes2009-11-201-1/+1
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* Use dmnsn_new_*() rather than dmnsn_*_construct().Tavian Barnes2009-11-196-77/+72
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