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authorTavian Barnes <tavianator@gmail.com>2010-01-18 12:04:32 -0500
committerTavian Barnes <tavianator@gmail.com>2010-01-18 12:09:08 -0500
commit0d6ffd95639b6bcd2268aa4d9555c1454e43d4d5 (patch)
treec5ec7fbbc58c182631899d48d47e11ebdade98e3 /libdimension
parentafa0a7ee31d4956f99f55e2c423ba20a06409bc7 (diff)
downloaddimension-0d6ffd95639b6bcd2268aa4d9555c1454e43d4d5.tar.xz
Use standard C for texture callback macros.
Diffstat (limited to 'libdimension')
-rw-r--r--libdimension/raytrace.c53
1 files changed, 25 insertions, 28 deletions
diff --git a/libdimension/raytrace.c b/libdimension/raytrace.c
index 1e03b91..4c2b84f 100644
--- a/libdimension/raytrace.c
+++ b/libdimension/raytrace.c
@@ -291,33 +291,30 @@ dmnsn_line_add_epsilon(dmnsn_line l)
);
}
+#define ITEXTURE(state) (state->intersection->texture)
+#define DTEXTURE(state) (state->scene->default_texture)
+
+#define CAN_CALL(texture, telem, fn) \
+ ((texture) && (texture)->telem && (texture)->telem->fn)
+
/* Determine whether a callback may be called */
-#define DMNSN_TEXTURE_HAS_CALLBACK(state, telem, fn) \
- ({ \
- const dmnsn_texture *_itexture = state->intersection->texture; \
- const dmnsn_texture *_dtexture = state->scene->default_texture; \
- (_itexture && _itexture->telem && _itexture->telem->fn) \
- ? 1 \
- : ((_dtexture && _dtexture->telem && _dtexture->telem->fn) ? 1 : 0); \
- })
+#define TEXTURE_HAS_CALLBACK(state, telem, fn) \
+ (CAN_CALL(ITEXTURE(state), telem, fn) \
+ || CAN_CALL(DTEXTURE(state), telem, fn))
/* Call the appropriate overloaded texture callback */
-#define DMNSN_TEXTURE_CALLBACK(state, telem, fn, def, ...) \
- ({ \
- const dmnsn_texture *_itexture = state->intersection->texture; \
- const dmnsn_texture *_dtexture = state->scene->default_texture; \
- (_itexture && _itexture->telem && _itexture->telem->fn) \
- ? (*_itexture->telem->fn)(_itexture->telem, ## __VA_ARGS__) \
- : ((_dtexture && _dtexture->telem && _dtexture->telem->fn) \
- ? (*_dtexture->telem->fn)(_dtexture->telem, ## __VA_ARGS__) \
- : def); \
- })
+#define TEXTURE_CALLBACK(state, telem, fn, def, ...) \
+ (CAN_CALL(ITEXTURE(state), telem, fn) \
+ ? (*ITEXTURE(state)->telem->fn)(ITEXTURE(state)->telem, __VA_ARGS__) \
+ : (CAN_CALL(DTEXTURE(state), telem, fn) \
+ ? (*DTEXTURE(state)->telem->fn)(DTEXTURE(state)->telem, __VA_ARGS__) \
+ : def)); \
static void
dmnsn_raytrace_pigment(dmnsn_raytrace_state *state)
{
- state->pigment = DMNSN_TEXTURE_CALLBACK(state, pigment, pigment_fn,
- dmnsn_black, state->r);
+ state->pigment = TEXTURE_CALLBACK(state, pigment, pigment_fn, dmnsn_black,
+ state->r);
}
/* Get the color of a light ray at an intersection point */
@@ -372,11 +369,11 @@ static void
dmnsn_raytrace_lighting(dmnsn_raytrace_state *state)
{
/* The illuminated color */
- state->diffuse = DMNSN_TEXTURE_CALLBACK(state, finish, ambient_fn,
- dmnsn_black, state->pigment);
+ state->diffuse = TEXTURE_CALLBACK(state, finish, ambient_fn, dmnsn_black,
+ state->pigment);
- if (!DMNSN_TEXTURE_HAS_CALLBACK(state, finish, diffuse_fn)
- && !DMNSN_TEXTURE_HAS_CALLBACK(state, finish, specular_fn))
+ if (!TEXTURE_HAS_CALLBACK(state, finish, diffuse_fn)
+ && !TEXTURE_HAS_CALLBACK(state, finish, specular_fn))
{
return;
}
@@ -396,11 +393,11 @@ dmnsn_raytrace_lighting(dmnsn_raytrace_state *state)
);
/* Get this light's color contribution to the object */
- dmnsn_color diffuse = DMNSN_TEXTURE_CALLBACK(
+ dmnsn_color diffuse = TEXTURE_CALLBACK(
state, finish, diffuse_fn, dmnsn_black,
light_color, state->pigment, ray, state->intersection->normal
);
- dmnsn_color specular = DMNSN_TEXTURE_CALLBACK(
+ dmnsn_color specular = TEXTURE_CALLBACK(
state, finish, specular_fn, dmnsn_black,
light_color, state->pigment, ray, state->intersection->normal,
state->viewer
@@ -419,13 +416,13 @@ dmnsn_raytrace_reflection(const dmnsn_raytrace_state *state)
{
dmnsn_color reflected = dmnsn_black;
- if (DMNSN_TEXTURE_HAS_CALLBACK(state, finish, reflection_fn)) {
+ if (TEXTURE_HAS_CALLBACK(state, finish, reflection_fn)) {
dmnsn_line refl_ray = dmnsn_new_line(state->r, state->reflected);
refl_ray = dmnsn_line_add_epsilon(refl_ray);
dmnsn_raytrace_state recursive_state = *state;
dmnsn_color rec = dmnsn_raytrace_shoot(&recursive_state, refl_ray);
- reflected = DMNSN_TEXTURE_CALLBACK(
+ reflected = TEXTURE_CALLBACK(
state, finish, reflection_fn, dmnsn_black,
rec, state->pigment, state->reflected, state->intersection->normal
);