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* scene: Get rid of dmnsn_delete_scene().Tavian Barnes2014-05-303-45/+29
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* map: Use pool.Tavian Barnes2014-05-305-35/+28
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* pattern: Use pool.Tavian Barnes2014-05-308-64/+27
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* interior: Use pool.Tavian Barnes2014-05-305-30/+10
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* light: Use pool.Tavian Barnes2014-05-306-46/+14
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* camera: Use pool.Tavian Barnes2014-05-306-42/+12
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* canvas: Use pool.Tavian Barnes2014-05-3013-121/+112
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* pool: Separate dmnsn_palloc and dmnsn_palloc_tidy() APIs.Tavian Barnes2014-05-303-12/+35
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* scene: Use pool.Tavian Barnes2014-05-303-8/+10
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* pool: Rename pool_alloc to palloc.Tavian Barnes2014-05-303-9/+9
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* pool: Add memory pool API.Tavian Barnes2014-05-306-2/+279
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* finish: Remove ->ptr fields.Tavian Barnes2014-05-275-89/+128
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* interior: Kill ->ptr field.Tavian Barnes2014-05-272-10/+5
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* pattern: Kill ->ptr field.Tavian Barnes2014-05-273-23/+47
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* pigment: Kill ->ptr field.Tavian Barnes2014-05-274-48/+81
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* light: Get rid of ->ptr field.Tavian Barnes2014-05-265-33/+49
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* camera: Kill the ->ptr field.Tavian Barnes2014-05-263-14/+33
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* Coding style fixes.Tavian Barnes2014-05-266-58/+69
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* object: Get rid of void *ptr field.Tavian Barnes2014-05-267-156/+191
| | | | | | Instead, allow dmnsn_object to be embedded in a larger struct. This gives a consistent 1% speed boost.
* triangle: Make intersections simpler and faster with a change of basis.Tavian Barnes2014-05-221-15/+22
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* geometry: Add a matrix constructor from column vectors.Tavian Barnes2014-05-221-0/+11
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* bench: Add a triangle intersection benchmark.Tavian Barnes2014-05-222-2/+70
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* geometry.h: Fix copy-pasta.Tavian Barnes2014-05-221-2/+2
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* threads.h: Add missing newline.Tavian Barnes2014-05-091-0/+1
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* png: Fix a trivial bug found by the last commit.Tavian Barnes2014-05-061-1/+1
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* malloc: New DMNSN_MALLOC() macro to save a sizeof().Tavian Barnes2014-05-0629-69/+70
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* canvas.c: Fix whitespace.Tavian Barnes2014-05-011-1/+1
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* gl: Make drawing faster by using a better pixel format.Tavian Barnes2014-04-278-43/+100
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* canvas: Avoid copying entire dmnsn_canvas_optimizer structs.Tavian Barnes2014-04-264-23/+19
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* future: Add to benchmark.Tavian Barnes2014-04-262-30/+83
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* future.c: Don't let people join futures while they're paused.Tavian Barnes2014-04-261-0/+2
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* future: Add a dmnsn_future_is_done() function.Tavian Barnes2014-04-265-9/+30
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* future: Add a race-free way to examine a partial computation.Tavian Barnes2014-04-239-35/+202
| | | | | | This allows safe OpenGL previews, for example. dmnsn_future* learned the dmnsn_future_{pause,resume}() functions which cause all worker threads to block. render.test now survives Helgrind with no errors.
* compiler.h: Fix extra semicolon in macro.Tavian Barnes2014-04-231-2/+2
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* threads.h: Fix some internal documentation.Tavian Barnes2014-04-231-5/+5
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* Rename future-impl.h to future-internal.h.Tavian Barnes2014-04-233-3/+3
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* Don't check for NULL in DMNSN_INCREF().Tavian Barnes2014-04-102-13/+5
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* Fix whitespace in refcount-internal.h.Tavian Barnes2014-04-101-1/+1
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* Fix comment on dmnsn_sRGB_inverse_gamma().Tavian Barnes2014-04-101-3/+3
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* Fix some warnings found by higher warning levels than -Wall.Tavian Barnes2014-03-013-6/+6
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* Fix a bug in cubic polynomial solver, and add more tests.Tavian Barnes2014-02-032-35/+163
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* Use strerror_r if available instead of sys_errlist.Tavian Barnes2014-02-038-15/+28
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* prtree: Sort large workloads in parallel.Tavian Barnes2014-02-013-10/+55
| | | | Performance benefit is around 33% for more than 1000 objects.
* prtree: Optimize dmnsn_new_prtree() by avoiding some allocation.Tavian Barnes2013-09-051-97/+115
| | | | Around 11% faster.
* bvh: Store the intersection cache right in the BVH struct.Tavian Barnes2013-09-031-56/+15
| | | | This saves a lot of complexity and a little bit of time.
* Don't normalize normal vectors unnecessarily.Tavian Barnes2013-06-092-6/+4
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* Fix a race in the future benchmark.Tavian Barnes2013-03-221-1/+5
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* Also benchmark cycles/increment for futures.Tavian Barnes2013-03-201-3/+14
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* Don't use pointer indirection to emulate mutable for futures.Tavian Barnes2013-03-192-38/+37
| | | | We can just cast away the const, as they're all on the heap anyway.
* Simplify future implementation.Tavian Barnes2013-03-192-31/+28
| | | | | A read-write lock was a bad idea, as most consumers are probably writers, not readers.