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author | Tavian Barnes <tavianator@tavianator.com> | 2014-05-30 18:51:59 -0400 |
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committer | Tavian Barnes <tavianator@tavianator.com> | 2014-05-30 18:51:59 -0400 |
commit | 4781d3a2a7ec463ee712c8de6362d8b6c872c31b (patch) | |
tree | 7bc2b7c8605f25e300a9be3d85230173d35a5fa9 /libdimension | |
parent | 57ee9bfb0dddba7ea06fd0e09c8aa2d80b8eb46d (diff) | |
download | dimension-4781d3a2a7ec463ee712c8de6362d8b6c872c31b.tar.xz |
interior: Use pool.
Diffstat (limited to 'libdimension')
-rw-r--r-- | libdimension/dimension/interior.h | 11 | ||||
-rw-r--r-- | libdimension/interior.c | 15 | ||||
-rw-r--r-- | libdimension/object.c | 1 | ||||
-rw-r--r-- | libdimension/scene.c | 3 | ||||
-rw-r--r-- | libdimension/tests/render.c | 10 |
5 files changed, 10 insertions, 30 deletions
diff --git a/libdimension/dimension/interior.h b/libdimension/dimension/interior.h index 69d3ebf..0ff697d 100644 --- a/libdimension/dimension/interior.h +++ b/libdimension/dimension/interior.h @@ -26,21 +26,14 @@ /** An interior. */ typedef struct dmnsn_interior { double ior; /**< Refractive index. */ - - DMNSN_REFCOUNT; /**< Reference count. */ } dmnsn_interior; /** * Create an interior object. + * @param[in] pool The memory pool to allocate from. * @return The new interior. */ -dmnsn_interior *dmnsn_new_interior(void); - -/** - * Delete an interior. - * @param[in,out] interior The interior to delete. - */ -void dmnsn_delete_interior(dmnsn_interior *interior); +dmnsn_interior *dmnsn_new_interior(dmnsn_pool *pool); /** * Fill missing interior properties from a default interior. diff --git a/libdimension/interior.c b/libdimension/interior.c index 7d7af85..7657461 100644 --- a/libdimension/interior.c +++ b/libdimension/interior.c @@ -28,23 +28,13 @@ /* Allocate an interior */ dmnsn_interior * -dmnsn_new_interior(void) +dmnsn_new_interior(dmnsn_pool *pool) { - dmnsn_interior *interior = DMNSN_MALLOC(dmnsn_interior); + dmnsn_interior *interior = DMNSN_PALLOC(pool, dmnsn_interior); interior->ior = 1.0; - DMNSN_REFCOUNT_INIT(interior); return interior; } -/* Free a interior */ -void -dmnsn_delete_interior(dmnsn_interior *interior) -{ - if (DMNSN_DECREF(interior)) { - dmnsn_free(interior); - } -} - /* Cascade a interior */ void dmnsn_interior_cascade(dmnsn_interior *default_interior, @@ -52,6 +42,5 @@ dmnsn_interior_cascade(dmnsn_interior *default_interior, { if (!*interiorp) { *interiorp = default_interior; - DMNSN_INCREF(*interiorp); } } diff --git a/libdimension/object.c b/libdimension/object.c index 52b9558..bf84cfe 100644 --- a/libdimension/object.c +++ b/libdimension/object.c @@ -68,7 +68,6 @@ dmnsn_delete_object(dmnsn_object *object) dmnsn_delete_object(*child); } dmnsn_delete_array(object->children); - dmnsn_delete_interior(object->interior); dmnsn_delete_texture(object->texture); object->free_fn(object); } diff --git a/libdimension/scene.c b/libdimension/scene.c index ea605e6..6500707 100644 --- a/libdimension/scene.c +++ b/libdimension/scene.c @@ -34,7 +34,7 @@ dmnsn_new_scene(dmnsn_pool *pool) scene->background = NULL; scene->default_texture = dmnsn_new_texture(); - scene->default_interior = dmnsn_new_interior(); + scene->default_interior = dmnsn_new_interior(pool); scene->canvas = NULL; scene->region_x = 0; scene->region_y = 0; @@ -63,7 +63,6 @@ dmnsn_delete_scene(dmnsn_scene *scene) dmnsn_delete_array(scene->lights); dmnsn_delete_array(scene->objects); - dmnsn_delete_interior(scene->default_interior); dmnsn_delete_texture(scene->default_texture); dmnsn_delete_pigment(scene->background); } diff --git a/libdimension/tests/render.c b/libdimension/tests/render.c index ebdc557..3c551da 100644 --- a/libdimension/tests/render.c +++ b/libdimension/tests/render.c @@ -117,7 +117,7 @@ dmnsn_test_scene_add_lights(dmnsn_pool *pool, dmnsn_scene *scene) } static void -dmnsn_test_scene_add_hollow_cube(dmnsn_scene *scene) +dmnsn_test_scene_add_hollow_cube(dmnsn_pool *pool, dmnsn_scene *scene) { dmnsn_object *cube = dmnsn_new_cube(); cube->trans = dmnsn_rotation_matrix( @@ -133,7 +133,7 @@ dmnsn_test_scene_add_hollow_cube(dmnsn_scene *scene) cube->texture->finish.reflection = dmnsn_new_basic_reflection(dmnsn_black, reflect, 1.0); - cube->interior = dmnsn_new_interior(); + cube->interior = dmnsn_new_interior(pool); cube->interior->ior = 1.1; dmnsn_object *sphere = dmnsn_new_sphere(); @@ -290,9 +290,9 @@ dmnsn_test_scene_add_ground(dmnsn_scene *scene) } static void -dmnsn_test_scene_add_objects(dmnsn_scene *scene) +dmnsn_test_scene_add_objects(dmnsn_pool *pool, dmnsn_scene *scene) { - dmnsn_test_scene_add_hollow_cube(scene); + dmnsn_test_scene_add_hollow_cube(pool, scene); dmnsn_test_scene_add_spike(scene); dmnsn_test_scene_add_triangle_strip(scene); dmnsn_test_scene_add_ground(scene); @@ -310,7 +310,7 @@ dmnsn_new_test_scene(dmnsn_pool *pool) dmnsn_test_scene_add_camera(pool, scene); dmnsn_test_scene_add_background(pool, scene); dmnsn_test_scene_add_lights(pool, scene); - dmnsn_test_scene_add_objects(scene); + dmnsn_test_scene_add_objects(pool, scene); return scene; } |