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* Wrap pthread API to reduce duplicated error tests.Tavian Barnes2011-08-027-189/+369
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* Support rendering image subregions.Tavian Barnes2011-07-293-2/+19
| | | | This is the first step to supporting distributed renders.
* Add leopard pigment.Tavian Barnes2011-07-284-1/+56
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* Make the checker pattern a singleton.Tavian Barnes2011-07-285-26/+16
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* Remove color_maps.Tavian Barnes2011-07-286-169/+109
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* Use quick_color only for solid pigments.Tavian Barnes2011-07-272-18/+6
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* Add some sanity checking.Tavian Barnes2011-07-261-0/+2
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* Support multiple texture assignment properly.Tavian Barnes2011-07-269-69/+80
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* Implement triangles.Tavian Barnes2011-07-134-1/+128
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* Clean up tests a bit.Tavian Barnes2011-07-131-10/+12
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* Fix up some Doxygen documentation.Tavian Barnes2011-06-174-4/+8
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* Use a default diffuse amount of 0.7.Tavian Barnes2011-06-171-1/+1
| | | | | POV-Ray's default of 0.6 was added to a 0.1 ambient. But when you do the sRGB correctly, 0.6 + 0.1 ~= 0.6.
* Add .pigment and .finish properties to Textures.Tavian Barnes2011-06-152-0/+24
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* Don't force the error handler to deal with recursion.Tavian Barnes2011-06-151-48/+33
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* Use propper extensions for tests.Tavian Barnes2011-06-142-24/+24
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* Add Timers to Python module.Tavian Barnes2011-06-142-1/+6
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* Fix rotational alignment.Tavian Barnes2011-06-143-15/+40
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* Vast libdimension API and internals improvements.Tavian Barnes2011-06-1336-628/+585
| | | | | Couldn't really do these while I was trying to be POV-Ray compatible, 'cause they would've broken compatibility.
* Make lights more generic to support directional lights.Tavian Barnes2011-05-307-34/+99
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* Don't allocate reference counts on the heap.Tavian Barnes2011-05-2813-86/+18
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* Handle sRGB gamma correctly.Tavian Barnes2011-05-288-24/+162
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* Add refcounts to cameras.Tavian Barnes2011-05-216-7/+29
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* Calculate alpha correctly for canvas exports.Tavian Barnes2011-05-204-3/+19
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* Switch to Blender model of filtered transparency.Tavian Barnes2011-05-207-55/+71
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* Add a refcount to canvases.Tavian Barnes2011-05-205-11/+28
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* Rename to dmnsn_vector_normalized().Tavian Barnes2011-05-188-14/+14
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* Fix leak in failure path in GL test.Tavian Barnes2011-05-171-0/+1
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* Add basic leak check.Tavian Barnes2011-05-164-5/+40
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* Add a refcount to objects.Tavian Barnes2011-05-169-11/+32
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* Fix typo in PNG reading.Tavian Barnes2011-05-161-4/+4
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* Consolidate reference counting code.Tavian Barnes2011-05-1610-27/+124
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* Get rid of include guards on sub-headers.Tavian Barnes2011-05-1635-176/+0
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* Start Python interface.Tavian Barnes2011-05-161-1/+1
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* Fix subdirectory order.Tavian Barnes2011-05-151-1/+2
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* Group tests and benchmarks with the corresponding source code.Tavian Barnes2011-05-1520-3/+1637
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* Fix crash when deleting unused prtree caches.Tavian Barnes2011-05-111-12/+17
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* prtree.c code cleanup.Tavian Barnes2011-05-111-8/+8
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* Use arrays for PR-tree construction instead of lists.Tavian Barnes2011-05-106-660/+169
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* Plug memory leak caused by prtree caching.Tavian Barnes2011-05-101-15/+57
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* Make dmnsn_new_prtree() more scalable.Tavian Barnes2011-05-091-372/+223
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* Add dmnsn_copy_list() function.Tavian Barnes2011-05-092-2/+24
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* Fix Doxygen typo.Tavian Barnes2011-05-031-3/+3
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* Implement adaptive depth control.Tavian Barnes2011-04-253-4/+26
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* Make colors less abstract.Tavian Barnes2011-04-224-495/+123
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* Take into account color intensity for filtered transparency in canvas export.Tavian Barnes2011-04-224-7/+21
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* New DMNSN_INTERNAL tag.Tavian Barnes2011-04-216-32/+35
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* Fix up some compiler warnings.Tavian Barnes2011-04-211-3/+3
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* Cache previous intersections in dmnsn_prtree_intersection().Tavian Barnes2011-04-204-8/+73
| | | | | Due to geometric locality of rays, this provides a very large speedup for most scenes.
* Shrink the dmnsn_optimized_line type.Tavian Barnes2011-04-171-9/+9
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* Fix up translucency semantics and API.Tavian Barnes2011-04-124-24/+45
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