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* Missed some kD splay tree references.Tavian Barnes2010-01-171-6/+6
* Rename kD splay trees to Bounding Volume Splay Trees.Tavian Barnes2010-01-155-104/+98
* Don't convert to Lab on every dmnsn_add_color().Tavian Barnes2010-01-141-4/+10
* Some color handling fixes.Tavian Barnes2010-01-141-6/+9
* Don't reflect transparent colors.Tavian Barnes2010-01-141-0/+2
* Finally proper translucency semantics.Tavian Barnes2010-01-143-45/+51
* Collapse some repeated work in raytracing.Tavian Barnes2010-01-141-18/+18
* Match POV-Ray's default trace limit of 5.Tavian Barnes2010-01-141-1/+1
* Make number of raytracing worker threads configurable.Tavian Barnes2010-01-143-12/+18
* Match POV-Ray transparency semantics a bit better.Tavian Barnes2010-01-141-2/+1
* New use dmnsn_color_gradient() for weighted reflections.Tavian Barnes2010-01-133-33/+21
* Fold repeated dmnsn_line_point() calls.Tavian Barnes2010-01-131-19/+11
* Implement proper texture overloading.Tavian Barnes2010-01-131-71/+48
* Clean up internal raytracing API a bit.Tavian Barnes2010-01-133-13/+20
* Split finish_fn into diffuse_fn and specular_fn.Tavian Barnes2010-01-136-40/+76
* Implement reflection.Tavian Barnes2010-01-0910-57/+252
* Calculate transformed surface normals correctly.Tavian Barnes2010-01-091-3/+9
* Clamp negative values in phong shading.Tavian Barnes2010-01-091-1/+6
* Make recursion limit a scene parameter.Tavian Barnes2010-01-083-18/+22
* Modularize translucency.Tavian Barnes2010-01-081-28/+32
* Kill DMNSN_RENDER_OBJECTS.Tavian Barnes2010-01-082-6/+5
* Clean up internal raytracing API a bit.Tavian Barnes2010-01-071-60/+74
* Limit recursion depth in raytracing.Tavian Barnes2010-01-061-9/+20
* Make quality settings into flags.Tavian Barnes2010-01-062-14/+14
* Split up objects, finishes, pigments, lights, cameras, etc.Tavian Barnes2010-01-0610-182/+278
* Clean up finish combination allocation semantics.tavianator2009-12-271-15/+29
* Separate finishes into single-purpose finishes.Tavian Barnes2009-12-235-31/+172
* Fix argument order to copysign().Tavian Barnes2009-12-161-6/+6
* Work in sRGB to be more like POV-Ray.Tavian Barnes2009-12-073-185/+128
* Finish camera placement routine.Tavian Barnes2009-11-271-2/+3
* Fake camera semantics until I figure out the real ones.Tavian Barnes2009-11-272-0/+33
* Add source filename to dmnsn_error() output.Tavian Barnes2009-11-252-5/+11
* Fix progress calculation in raytracing.Tavian Barnes2009-11-201-1/+1
* Use dmnsn_new_*() rather than dmnsn_*_construct().Tavian Barnes2009-11-196-77/+72
* Refactor raytrace.c a bit.Tavian Barnes2009-11-191-56/+81
* Implement translucency with shadows.Tavian Barnes2009-11-191-10/+35
* Calculate .filter and .trans correctly in dmnsn_color_filter().Tavian Barnes2009-11-191-1/+5
* Make dmnsn_illuminate_color() perceptually uniform.Tavian Barnes2009-11-191-54/+54
* Translucency support.Tavian Barnes2009-11-186-49/+137
* Use CIE 1931 RGB for dmnsn_color_illuminate().Tavian Barnes2009-11-172-19/+94
* Implement phong shading.Tavian Barnes2009-11-173-12/+48
* Make finish callback a propper BRDF.Tavian Barnes2009-11-174-31/+52
* Use "diffuse" instead of "specular" for diffuse finish.Tavian Barnes2009-11-172-6/+6
* PGO build improvements.Tavian Barnes2009-11-131-3/+13
* Implement profile-guided optimization builds.Tavian Barnes2009-11-121-0/+9
* Make dmnsn_illuminate_color() work, with sRGB for now.Tavian Barnes2009-11-111-20/+7
* Raytrace one row of pixels per thread.Tavian Barnes2009-11-091-5/+2
* Correct dmnsn_color_illuminate().Tavian Barnes2009-11-092-11/+19
* Use finishes.Tavian Barnes2009-11-094-65/+101
* Add support for finishes (BRDFs).Tavian Barnes2009-11-096-3/+129