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path: root/libdimension/tests/render.c
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* scene: Get rid of dmnsn_delete_scene().Tavian Barnes2014-05-301-22/+14
* map: Use pool.Tavian Barnes2014-05-301-4/+4
* pattern: Use pool.Tavian Barnes2014-05-301-10/+9
* interior: Use pool.Tavian Barnes2014-05-301-5/+5
* light: Use pool.Tavian Barnes2014-05-301-2/+3
* camera: Use pool.Tavian Barnes2014-05-301-3/+3
* canvas: Use pool.Tavian Barnes2014-05-301-6/+6
* scene: Use pool.Tavian Barnes2014-05-301-3/+5
* future: Add a dmnsn_future_is_done() function.Tavian Barnes2014-04-261-1/+1
* future: Add a race-free way to examine a partial computation.Tavian Barnes2014-04-231-7/+10
* Make triangles smooth.Tavian Barnes2011-12-171-1/+1
* Re-think colors.Tavian Barnes2011-12-141-23/+34
* Be more consistent about using sRGB in the client.Tavian Barnes2011-11-281-9/+7
* Make API more consistent.Tavian Barnes2011-10-301-4/+4
* Rename progress objects to future objects.Tavian Barnes2011-10-191-3/+3
* Add ImageMaps to Python module.Tavian Barnes2011-09-181-1/+21
* Replace sky_spheres with a single background pigment.Tavian Barnes2011-08-211-8/+3
* Handle reflection correctly in the client.Tavian Barnes2011-08-181-4/+2
* Remove color_maps.Tavian Barnes2011-07-281-49/+89
* Implement triangles.Tavian Barnes2011-07-131-0/+33
* Clean up tests a bit.Tavian Barnes2011-07-131-10/+12
* Use a default diffuse amount of 0.7.Tavian Barnes2011-06-171-1/+1
* Vast libdimension API and internals improvements.Tavian Barnes2011-06-131-22/+30
* Make lights more generic to support directional lights.Tavian Barnes2011-05-301-1/+1
* Handle sRGB gamma correctly.Tavian Barnes2011-05-281-8/+16
* Add refcounts to cameras.Tavian Barnes2011-05-211-2/+3
* Switch to Blender model of filtered transparency.Tavian Barnes2011-05-201-3/+3
* Add a refcount to canvases.Tavian Barnes2011-05-201-1/+1
* Add a refcount to objects.Tavian Barnes2011-05-161-4/+4
* Group tests and benchmarks with the corresponding source code.Tavian Barnes2011-05-151-0/+309