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path: root/libdimension/scene.c
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* Use // comments when possible.Tavian Barnes2014-06-071-1/+1
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* objects: Refactor how bounding and initialization work.Tavian Barnes2014-06-071-1/+1
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* object: Use pool.Tavian Barnes2014-05-311-13/+2
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* texture: Use pool.Tavian Barnes2014-05-311-3/+1
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* pigment: Use pool.Tavian Barnes2014-05-311-1/+0
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* scene: Put the light array on the pool.Tavian Barnes2014-05-311-3/+3
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* array: Add DMNSN_NEW_ARRAY macro.Tavian Barnes2014-05-311-2/+2
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* scene: Get rid of dmnsn_delete_scene().Tavian Barnes2014-05-301-17/+15
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* interior: Use pool.Tavian Barnes2014-05-301-2/+1
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* light: Use pool.Tavian Barnes2014-05-301-3/+0
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* camera: Use pool.Tavian Barnes2014-05-301-1/+0
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* canvas: Use pool.Tavian Barnes2014-05-301-1/+0
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* scene: Use pool.Tavian Barnes2014-05-301-3/+2
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* malloc: New DMNSN_MALLOC() macro to save a sizeof().Tavian Barnes2014-05-061-2/+2
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* Make API more consistent.Tavian Barnes2011-10-301-4/+4
| | | | Object methods should be dmnsn_<object>_<fn>().
* Update copyright years.Tavian Barnes2011-08-311-1/+1
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* Rename dimension-impl.h to dimension-internal.hTavian Barnes2011-08-251-1/+1
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* Replace sky_spheres with a single background pigment.Tavian Barnes2011-08-211-7/+4
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* Don't dynamically allocate timers.Tavian Barnes2011-08-211-6/+1
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* Support rendering image subregions.Tavian Barnes2011-07-291-0/+11
| | | | This is the first step to supporting distributed renders.
* Vast libdimension API and internals improvements.Tavian Barnes2011-06-131-44/+26
| | | | | Couldn't really do these while I was trying to be POV-Ray compatible, 'cause they would've broken compatibility.
* Make lights more generic to support directional lights.Tavian Barnes2011-05-301-0/+7
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* Add refcounts to cameras.Tavian Barnes2011-05-211-0/+8
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* Add a refcount to canvases.Tavian Barnes2011-05-201-0/+9
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* Add a refcount to objects.Tavian Barnes2011-05-161-3/+6
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* Implement adaptive depth control.Tavian Barnes2011-04-251-0/+1
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* Update email address.Tavian Barnes2011-03-081-1/+1
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* Make some empty parameter lists explicit.Tavian Barnes2010-11-301-1/+1
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* Rename dmnsn_*_init() to dmnsn_initialize_*().Tavian Barnes2010-11-221-3/+3
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* Implement sky spheres.Tavian Barnes2010-11-191-0/+14
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* Support global ambient_light.Tavian Barnes2010-11-191-0/+2
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* Document libdimension with Doxygen.Tavian Barnes2010-11-141-0/+5
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* Add a timer API to libdimension.Tavian Barnes2010-09-261-0/+5
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* Add dmnsn_free() to match dmnsn_malloc().Tavian Barnes2010-09-261-1/+1
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* Rename dimension_impl.h to dimension-impl.h.Tavian Barnes2010-07-141-1/+1
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* Use sched_getaffinity() rather than sysconf(_SC_NPROCESSORS_ONLN).Tavian Barnes2010-06-281-8/+2
| | | | Also, abstract cpu counting into dedicated dmnsn_ncpus() function.
* Fix some copyright dates.Tavian Barnes2010-05-101-1/+1
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* New DMNSN_ARRAY_FOREACH() macro, faster than iterating with dmnsn_array_get().Tavian Barnes2010-05-081-10/+4
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* Use C99 for loop initializers.Tavian Barnes2010-05-051-3/+2
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* Fix some includes.Tavian Barnes2010-04-271-0/+1
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* Remove a bunch of errno.h includes.Tavian Barnes2010-04-131-1/+0
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* New dmnsn_malloc() function, and friends.Tavian Barnes2010-04-071-23/+14
| | | | | | I'm tired of checking for malloc failures everywhere, considering it never happens. So just bail out whenever it does. A lot of stuff is guaranteed to succeed if it returns now.
* Set errno on failures.Tavian Barnes2010-04-011-0/+4
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* Determine nthreads in dmnsn_new_scene().Tavian Barnes2010-02-231-1/+7
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* Rename `limit' scene field to `reclimit'.Tavian Barnes2010-02-231-1/+1
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* Fix up license blurbs and copyright year.Tavian Barnes2010-01-271-1/+1
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* Match POV-Ray's default trace limit of 5.Tavian Barnes2010-01-141-1/+1
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* Make number of raytracing worker threads configurable.Tavian Barnes2010-01-141-6/+7
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* Make recursion limit a scene parameter.Tavian Barnes2010-01-081-0/+1
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* Implement phong shading.Tavian Barnes2009-11-171-0/+4
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