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authorTavian Barnes <tavianator@gmail.com>2011-06-12 02:37:51 -0600
committerTavian Barnes <tavianator@gmail.com>2011-06-13 00:16:06 -0600
commit7acd8ea6673b7a90ed4041408ccf1b024b8a007a (patch)
treed52199dd7c58e0217bfd1a74e7601d739ad333f5 /libdimension/scene.c
parent066261810c2fca192677c5c1c01c91d6ecec65a0 (diff)
downloaddimension-7acd8ea6673b7a90ed4041408ccf1b024b8a007a.tar.xz
Vast libdimension API and internals improvements.
Couldn't really do these while I was trying to be POV-Ray compatible, 'cause they would've broken compatibility.
Diffstat (limited to 'libdimension/scene.c')
-rw-r--r--libdimension/scene.c70
1 files changed, 26 insertions, 44 deletions
diff --git a/libdimension/scene.c b/libdimension/scene.c
index 8462203..ef597ee 100644
--- a/libdimension/scene.c
+++ b/libdimension/scene.c
@@ -32,20 +32,21 @@ dmnsn_new_scene(void)
{
dmnsn_scene *scene = dmnsn_malloc(sizeof(dmnsn_scene));
- scene->background = dmnsn_black;
- scene->ambient = dmnsn_white;
- scene->sky_sphere = NULL;
- scene->default_texture = dmnsn_new_texture();
- scene->camera = NULL;
- scene->canvas = NULL;
- scene->objects = dmnsn_new_array(sizeof(dmnsn_object *));
- scene->lights = dmnsn_new_array(sizeof(dmnsn_light *));
- scene->quality = DMNSN_RENDER_FULL;
- scene->reclimit = 5;
- scene->adc_bailout = 1.0/255.0;
- scene->nthreads = dmnsn_ncpus();
- scene->bounding_timer = NULL;
- scene->render_timer = NULL;
+ scene->background = dmnsn_black;
+ scene->sky_sphere = NULL;
+ scene->default_texture = dmnsn_new_texture();
+ scene->default_interior = dmnsn_new_interior();
+ scene->canvas = NULL;
+ scene->objects = dmnsn_new_array(sizeof(dmnsn_object *));
+ scene->lights = dmnsn_new_array(sizeof(dmnsn_light *));
+ scene->camera = NULL;
+ scene->quality = DMNSN_RENDER_FULL;
+ scene->reclimit = 5;
+ scene->adc_bailout = 1.0/255.0;
+ scene->nthreads = dmnsn_ncpus();
+ scene->bounding_timer = NULL;
+ scene->render_timer = NULL;
+ scene->initialized = false;
return scene;
}
@@ -69,6 +70,7 @@ dmnsn_delete_scene(dmnsn_scene *scene)
dmnsn_delete_array(scene->objects);
dmnsn_delete_canvas(scene->canvas);
dmnsn_delete_camera(scene->camera);
+ dmnsn_delete_interior(scene->default_interior);
dmnsn_delete_texture(scene->default_texture);
dmnsn_delete_sky_sphere(scene->sky_sphere);
dmnsn_free(scene);
@@ -78,38 +80,18 @@ dmnsn_delete_scene(dmnsn_scene *scene)
void
dmnsn_initialize_scene(dmnsn_scene *scene)
{
+ dmnsn_assert(!scene->initialized, "Texture double-initialized.");
+ scene->initialized = true;
+
+ dmnsn_initialize_texture(scene->default_texture);
+
if (scene->sky_sphere) {
dmnsn_initialize_sky_sphere(scene->sky_sphere);
}
-}
-
-void
-dmnsn_scene_set_canvas(dmnsn_scene *scene, dmnsn_canvas *canvas)
-{
- DMNSN_INCREF(canvas);
- dmnsn_delete_canvas(scene->canvas);
- scene->canvas = canvas;
-}
-
-void
-dmnsn_scene_add_light(dmnsn_scene *scene, dmnsn_light *light)
-{
- DMNSN_INCREF(light);
- dmnsn_array_push(scene->lights, &light);
-}
-void
-dmnsn_scene_set_camera(dmnsn_scene *scene, dmnsn_camera *camera)
-{
- DMNSN_INCREF(camera);
- dmnsn_delete_camera(scene->camera);
- scene->camera = camera;
-}
-
-void
-dmnsn_scene_add_object(dmnsn_scene *scene, dmnsn_object *object)
-{
- DMNSN_INCREF(object);
- dmnsn_initialize_object(object);
- dmnsn_array_push(scene->objects, &object);
+ DMNSN_ARRAY_FOREACH (dmnsn_object **, object, scene->objects) {
+ dmnsn_texture_cascade(scene->default_texture, &(*object)->texture);
+ dmnsn_interior_cascade(scene->default_interior, &(*object)->interior);
+ dmnsn_initialize_object(*object);
+ }
}