summaryrefslogtreecommitdiffstats
path: root/libdimension/raytrace.c
Commit message (Collapse)AuthorAgeFilesLines
* Point the normal vectors away from the object.Tavian Barnes2010-02-251-1/+2
|
* Determine nthreads in dmnsn_new_scene().Tavian Barnes2010-02-231-10/+5
|
* Rename `limit' scene field to `reclimit'.Tavian Barnes2010-02-231-8/+8
|
* Use standard C for texture callback macros.Tavian Barnes2010-01-181-28/+25
|
* Rename kD splay trees to Bounding Volume Splay Trees.Tavian Barnes2010-01-151-20/+17
|
* Don't reflect transparent colors.Tavian Barnes2010-01-141-0/+2
|
* Finally proper translucency semantics.Tavian Barnes2010-01-141-43/+42
|
* Collapse some repeated work in raytracing.Tavian Barnes2010-01-141-18/+18
|
* Make number of raytracing worker threads configurable.Tavian Barnes2010-01-141-6/+8
|
* Match POV-Ray transparency semantics a bit better.Tavian Barnes2010-01-141-2/+1
|
* Fold repeated dmnsn_line_point() calls.Tavian Barnes2010-01-131-19/+11
|
* Implement proper texture overloading.Tavian Barnes2010-01-131-71/+48
|
* Clean up internal raytracing API a bit.Tavian Barnes2010-01-131-13/+9
|
* Split finish_fn into diffuse_fn and specular_fn.Tavian Barnes2010-01-131-5/+14
|
* Implement reflection.Tavian Barnes2010-01-091-44/+100
|
* Make recursion limit a scene parameter.Tavian Barnes2010-01-081-18/+18
|
* Modularize translucency.Tavian Barnes2010-01-081-28/+32
|
* Kill DMNSN_RENDER_OBJECTS.Tavian Barnes2010-01-081-1/+1
|
* Clean up internal raytracing API a bit.Tavian Barnes2010-01-071-60/+74
|
* Limit recursion depth in raytracing.Tavian Barnes2010-01-061-9/+20
|
* Make quality settings into flags.Tavian Barnes2010-01-061-6/+6
|
* Separate finishes into single-purpose finishes.Tavian Barnes2009-12-231-3/+5
|
* Fix progress calculation in raytracing.Tavian Barnes2009-11-201-1/+1
|
* Use dmnsn_new_*() rather than dmnsn_*_construct().Tavian Barnes2009-11-191-6/+3
|
* Refactor raytrace.c a bit.Tavian Barnes2009-11-191-56/+81
|
* Implement translucency with shadows.Tavian Barnes2009-11-191-10/+35
|
* Translucency support.Tavian Barnes2009-11-181-29/+67
|
* Make finish callback a propper BRDF.Tavian Barnes2009-11-171-24/+31
|
* Raytrace one row of pixels per thread.Tavian Barnes2009-11-091-5/+2
| | | | | | The theory is that if the next ray shot is closer to the previous ray, the k-D splay tree will work better because we're more likely to hit the same object.
* Correct dmnsn_color_illuminate().Tavian Barnes2009-11-091-1/+1
|
* Use finishes.Tavian Barnes2009-11-091-61/+92
|
* Calculate surface normals in intersection callbacks.Tavian Barnes2009-11-091-8/+1
|
* Render multiple (or zero) lights correctly.Tavian Barnes2009-11-091-1/+2
|
* Rudimentary light/shadow handling.Tavian Barnes2009-11-091-9/+57
|
* Fix some concurrency mistakes.Tavian Barnes2009-10-261-1/+4
| | | | TODO: eliminate the too_late field on canvases.
* Fix some memory leaks.Tavian Barnes2009-10-191-2/+6
| | | | | dmnsn_delete_pigment() was not using the free_fn, and kD splay trees were not being deleted after raytracing finished.
* Use kD splay trees in raytrace engine.Tavian Barnes2009-10-091-28/+29
|
* Implement search for kD splay trees.Tavian Barnes2009-10-071-72/+0
|
* Add ray - bounding-box intersection test function.Tavian Barnes2009-10-071-0/+72
|
* Have camera callbacks take canvas coordinates as doubles.Tavian Barnes2009-07-161-1/+3
|
* Add support for default textures.Tavian Barnes2009-07-161-10/+19
|
* Render pigments.Tavian Barnes2009-07-161-13/+33
|
* New C++ wrapper for dmnsn_texture*.Tavian Barnes2009-07-161-0/+3
|
* New dmnsn_intersection* type for ray-object intersections.Tavian Barnes2009-07-161-6/+3
|
* Add ability to set rendering quality.Tavian Barnes2009-07-121-37/+39
|
* Code formatting.Tavian Barnes2009-07-091-4/+5
|
* Update license copyrights to 2009.Tavian Barnes2009-07-081-1/+1
|
* Comments and style adjustments, and a couple fixes.Tavian Barnes2009-07-081-1/+1
|
* Put windowing interface in libdimension-tests.Tavian Barnes2009-07-021-5/+5
|
* Color objects different colors when raytracing.Tavian Barnes2009-07-021-6/+12
|