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* Fix comment on dmnsn_sRGB_inverse_gamma().Tavian Barnes2014-04-101-3/+3
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* Add some unit tests for dictionaries.Tavian Barnes2012-12-191-1/+1
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* Make dmnsn_clear actually clear.Tavian Barnes2012-08-211-1/+1
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* Add debugging tests for NaN values.Tavian Barnes2012-02-064-0/+54
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* Print a backtrace on both warnings and errors.Tavian Barnes2012-01-011-2/+2
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* Use macros to initialize refcounts.Tavian Barnes2011-12-241-3/+3
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* Add dmnsn_tcolor printf macros.Tavian Barnes2011-12-171-0/+5
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* Make triangles smooth.Tavian Barnes2011-12-171-4/+18
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* Make refcount declarations uniform.Tavian Barnes2011-12-1510-29/+24
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* Re-think colors.Tavian Barnes2011-12-147-97/+249
| | | | | | | | | Color is a property of light, and thus doesn't include information about transparency. But canvas pixels and object pigments represent a color and a degree of transparency. The new type dmnsn_tcolor/ TColor encapsulates that information. Also, fix the transparent shadow implementation.
* Rename raytrace.{c,h} to ray_trace.{c,h}.Tavian Barnes2011-12-051-0/+0
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* Be more consistent about using sRGB in the client.Tavian Barnes2011-11-281-2/+7
| | | | Also, expose the sRGB C and C^-1 functions.
* Fix up malloc.h documentation.Tavian Barnes2011-11-191-1/+1
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* Get rid of dmnsn_vector_element().Tavian Barnes2011-11-171-33/+0
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* Add a dmnsn_unreachable() macro.Tavian Barnes2011-11-162-7/+24
| | | | Also rename inline.h to compiler.h.
* Get rid of DMNSN_ARRAY_FOREACH_REVERSE.Tavian Barnes2011-11-131-11/+0
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* Get rid of dmnsn_color_is_black().Tavian Barnes2011-11-071-10/+0
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* Use Rouillier and Zimmerman's version of the Uspensky algorithm.Tavian Barnes2011-10-311-4/+9
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* Make API more consistent.Tavian Barnes2011-10-3010-30/+21
| | | | Object methods should be dmnsn_<object>_<fn>().
* Rename progress objects to future objects.Tavian Barnes2011-10-193-22/+22
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* Correct pattern documentation.Tavian Barnes2011-09-231-1/+1
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* Round correctly when converting colors to integers.Tavian Barnes2011-09-181-0/+12
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* Transform normals as pseudovectors, not vectors.Tavian Barnes2011-09-142-29/+39
| | | | | | | | Also clarify the vector transformation API. Instead of dmnsn_transform_vector(), we have: - dmnsn_transform_point() - dmnsn_transform_direction() - dmnsn_transform_normal()
* Use dmnsn_object::intrinsic_trans from Python.Tavian Barnes2011-09-121-1/+1
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* Add dmnsn_color printf macros.Tavian Barnes2011-09-121-3/+9
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* Update copyright years.Tavian Barnes2011-08-3120-20/+20
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* Replace sky_spheres with a single background pigment.Tavian Barnes2011-08-212-63/+1
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* Don't dynamically allocate timers.Tavian Barnes2011-08-212-15/+7
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* Support thread cancelation, and handle ^C in the client.Tavian Barnes2011-08-191-0/+6
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* Handle reflection of light and transmitted rays.Tavian Barnes2011-08-182-3/+5
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* Rename "translucency" to "transparency".Tavian Barnes2011-08-122-3/+3
| | | | Perhaps I should look up terms before I use them.
* Support rendering image subregions.Tavian Barnes2011-07-291-0/+6
| | | | This is the first step to supporting distributed renders.
* Add leopard pigment.Tavian Barnes2011-07-281-0/+6
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* Make the checker pattern a singleton.Tavian Barnes2011-07-282-13/+8
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* Remove color_maps.Tavian Barnes2011-07-282-21/+13
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* Support multiple texture assignment properly.Tavian Barnes2011-07-261-8/+13
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* Implement triangles.Tavian Barnes2011-07-131-0/+10
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* Fix up some Doxygen documentation.Tavian Barnes2011-06-174-4/+8
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* Add .pigment and .finish properties to Textures.Tavian Barnes2011-06-151-0/+6
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* Add Timers to Python module.Tavian Barnes2011-06-141-0/+2
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* Fix rotational alignment.Tavian Barnes2011-06-141-4/+10
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* Vast libdimension API and internals improvements.Tavian Barnes2011-06-1310-110/+179
| | | | | Couldn't really do these while I was trying to be POV-Ray compatible, 'cause they would've broken compatibility.
* Make lights more generic to support directional lights.Tavian Barnes2011-05-302-6/+36
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* Don't allocate reference counts on the heap.Tavian Barnes2011-05-286-28/+13
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* Handle sRGB gamma correctly.Tavian Barnes2011-05-282-2/+16
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* Add refcounts to cameras.Tavian Barnes2011-05-213-2/+13
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* Calculate alpha correctly for canvas exports.Tavian Barnes2011-05-201-0/+2
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* Switch to Blender model of filtered transparency.Tavian Barnes2011-05-201-6/+4
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* Add a refcount to canvases.Tavian Barnes2011-05-202-0/+11
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* Rename to dmnsn_vector_normalized().Tavian Barnes2011-05-182-2/+2
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