diff options
Diffstat (limited to 'tests/glxx.cpp')
-rw-r--r-- | tests/glxx.cpp | 80 |
1 files changed, 0 insertions, 80 deletions
diff --git a/tests/glxx.cpp b/tests/glxx.cpp deleted file mode 100644 index e44510b..0000000 --- a/tests/glxx.cpp +++ /dev/null @@ -1,80 +0,0 @@ -/************************************************************************* - * Copyright (C) 2009 Tavian Barnes <tavianator@gmail.com> * - * * - * This file is part of The Dimension Test Suite. * - * * - * The Dimension Test Suite is free software; you can redistribute it * - * and/or modify it under the terms of the GNU General Public License as * - * published by the Free Software Foundation; either version 3 of the * - * License, or (at your option) any later version. * - * * - * The Dimension Test Suite is distributed in the hope that it will be * - * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * - * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * - * General Public License for more details. * - * * - * You should have received a copy of the GNU General Public License * - * along with this program. If not, see <http://www.gnu.org/licenses/>. * - *************************************************************************/ - -#include "tests.h" -#include "testsxx.hpp" -#include <fstream> -#include <iostream> - -int -main() { - using namespace Dimension; - - // Set the resilience low for tests - resilience(SEVERITY_LOW); - - // Create the default test scene - Scene scene = Tests::default_scene(); - - // Create a glX window - Tests::Display display(scene.canvas()); - - { - Raytracer raytracer(scene); - GL_Writer writer(scene.canvas()); - - // Render the scene - Progress progress = raytracer.render_async(); - - std::cout << "Raytracing scene: "; - Progress barprogress = Tests::progressbar_async(std::cout, progress); - - // Display the scene as it's rendered - while (progress.progress() < 1.0) { - writer.write(); - display.flush(); - } - - barprogress.finish(); - std::cout << std::endl; - - // Make sure we show the completed rendering - progress.finish(); - writer.write(); - display.flush(); - } - - // Pause for a second - sleep(1); - - // Read the canvas back from the GL buffer - GL_Reader reader; - Canvas canvas - = reader.read(0, 0, scene.canvas().width(), scene.canvas().height()); - - // And write it again - GL_Writer writer(canvas); - writer.write(); - display.flush(); - - // Pause for a second - sleep(1); - - return EXIT_SUCCESS; -} |