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diff --git a/tests/glxx.cpp b/tests/glxx.cpp
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-/*************************************************************************
- * Copyright (C) 2009 Tavian Barnes <tavianator@gmail.com> *
- * *
- * This file is part of The Dimension Test Suite. *
- * *
- * The Dimension Test Suite is free software; you can redistribute it *
- * and/or modify it under the terms of the GNU General Public License as *
- * published by the Free Software Foundation; either version 3 of the *
- * License, or (at your option) any later version. *
- * *
- * The Dimension Test Suite is distributed in the hope that it will be *
- * useful, but WITHOUT ANY WARRANTY; without even the implied warranty *
- * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
- * General Public License for more details. *
- * *
- * You should have received a copy of the GNU General Public License *
- * along with this program. If not, see <http://www.gnu.org/licenses/>. *
- *************************************************************************/
-
-#include "tests.h"
-#include "testsxx.hpp"
-#include <fstream>
-#include <iostream>
-
-int
-main() {
- using namespace Dimension;
-
- // Set the resilience low for tests
- resilience(SEVERITY_LOW);
-
- // Create the default test scene
- Scene scene = Tests::default_scene();
-
- // Create a glX window
- Tests::Display display(scene.canvas());
-
- {
- Raytracer raytracer(scene);
- GL_Writer writer(scene.canvas());
-
- // Render the scene
- Progress progress = raytracer.render_async();
-
- std::cout << "Raytracing scene: ";
- Progress barprogress = Tests::progressbar_async(std::cout, progress);
-
- // Display the scene as it's rendered
- while (progress.progress() < 1.0) {
- writer.write();
- display.flush();
- }
-
- barprogress.finish();
- std::cout << std::endl;
-
- // Make sure we show the completed rendering
- progress.finish();
- writer.write();
- display.flush();
- }
-
- // Pause for a second
- sleep(1);
-
- // Read the canvas back from the GL buffer
- GL_Reader reader;
- Canvas canvas
- = reader.read(0, 0, scene.canvas().width(), scene.canvas().height());
-
- // And write it again
- GL_Writer writer(canvas);
- writer.write();
- display.flush();
-
- // Pause for a second
- sleep(1);
-
- return EXIT_SUCCESS;
-}