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+/*************************************************************************
+ * Copyright (C) 2008 Tavian Barnes <tavianator@gmail.com> *
+ * *
+ * This file is part of The Dimension Library. *
+ * *
+ * The Dimension Library is free software; you can redistribute it and/ *
+ * or modify it under the terms of the GNU Lesser General Public License *
+ * as published by the Free Software Foundation; either version 3 of the *
+ * License, or (at your option) any later version. *
+ * *
+ * The Dimension Library is distributed in the hope that it will be *
+ * useful, but WITHOUT ANY WARRANTY; without even the implied warranty *
+ * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
+ * Lesser General Public License for more details. *
+ * *
+ * You should have received a copy of the GNU Lesser General Public *
+ * License along with this program. If not, see *
+ * <http://www.gnu.org/licenses/>. *
+ *************************************************************************/
+
+#include "dimensionxx.hpp"
+
+namespace Dimension
+{
+ // Allocate a dmnsn_scene
+ Scene::Scene(const Color& background, Camera& camera, Canvas& canvas)
+ : m_scene(dmnsn_new_scene()), m_camera(&camera), m_canvas(&canvas)
+ {
+ if (!m_scene) {
+ throw Dimension_Error("Couldn't allocate scene.");
+ }
+
+ m_scene->background = background.dmnsn();
+ m_scene->camera = camera.dmnsn();
+ m_scene->canvas = canvas.dmnsn();
+ }
+
+ // Wrap an existing scene
+ Scene::Scene(dmnsn_scene* scene)
+ : m_scene(scene) { }
+
+ // Delete the scene
+ Scene::~Scene()
+ {
+ dmnsn_delete_scene(m_scene);
+ }
+
+ // Element access
+
+ Color
+ Scene::background() const
+ {
+ return Color(m_scene->background);
+ }
+
+ Camera&
+ Scene::camera()
+ {
+ return *m_camera;
+ }
+
+ const Camera&
+ Scene::camera() const
+ {
+ return *m_camera;
+ }
+
+ Canvas&
+ Scene::canvas()
+ {
+ return *m_canvas;
+ }
+
+ const Canvas&
+ Scene::canvas() const
+ {
+ return *m_canvas;
+ }
+
+ // Add objects
+ void
+ Scene::push_object(Object& object)
+ {
+ dmnsn_object* cobject = object.dmnsn();
+ dmnsn_array_push(m_scene->objects, &cobject);
+ }
+
+ // Render it!
+
+ void Scene::raytrace()
+ {
+ dmnsn_raytrace_scene(m_scene);
+ }
+
+ Progress
+ Scene::raytrace_async()
+ {
+ return Progress(dmnsn_raytrace_scene_async(m_scene));
+ }
+
+ // Access the wrapped C object.
+
+ dmnsn_scene*
+ Scene::dmnsn()
+ {
+ return m_scene;
+ }
+
+ const dmnsn_scene*
+ Scene::dmnsn() const
+ {
+ return m_scene;
+ }
+}