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-rw-r--r--libdimension/tests/render.c24
1 files changed, 16 insertions, 8 deletions
diff --git a/libdimension/tests/render.c b/libdimension/tests/render.c
index a79c85c..de5b6a4 100644
--- a/libdimension/tests/render.c
+++ b/libdimension/tests/render.c
@@ -34,9 +34,9 @@ dmnsn_new_test_scene(void)
/* Default finish */
scene->default_texture->finish = dmnsn_new_finish_combination(
dmnsn_new_ambient_finish(
- dmnsn_color_mul(0.1, dmnsn_white)
+ dmnsn_color_mul(0.01, dmnsn_white)
),
- dmnsn_new_diffuse_finish(0.6)
+ dmnsn_new_diffuse_finish(0.3)
);
/* Allocate a canvas */
@@ -74,10 +74,13 @@ dmnsn_new_test_scene(void)
dmnsn_pattern *sky_gradient = dmnsn_new_gradient_pattern(dmnsn_y);
dmnsn_map *sky_gradient_color_map = dmnsn_new_color_map();
dmnsn_add_map_entry(sky_gradient_color_map, 0.0, &dmnsn_orange);
- dmnsn_color background = dmnsn_new_color5(0.0, 0.1, 0.2, 0.1, 1.0);
+ dmnsn_color background = dmnsn_color_from_sRGB(
+ dmnsn_new_color5(0.0, 0.1, 0.2, 0.1, 0.0)
+ );
dmnsn_add_map_entry(sky_gradient_color_map, 0.35, &background);
dmnsn_pigment *sky_pigment
- = dmnsn_new_color_map_pigment(sky_gradient, sky_gradient_color_map);
+ = dmnsn_new_color_map_pigment(sky_gradient, sky_gradient_color_map,
+ DMNSN_PIGMENT_MAP_SRGB);
dmnsn_array_push(scene->sky_sphere->pigments, &sky_pigment);
/* Light source */
@@ -144,7 +147,8 @@ dmnsn_new_test_scene(void)
dmnsn_add_map_entry(gradient_color_map, 1.0, &dmnsn_red);
arrow->texture = dmnsn_new_texture();
arrow->texture->pigment
- = dmnsn_new_color_map_pigment(gradient, gradient_color_map);
+ = dmnsn_new_color_map_pigment(gradient, gradient_color_map,
+ DMNSN_PIGMENT_MAP_SRGB);
arrow->texture->trans =
dmnsn_matrix_mul(
dmnsn_translation_matrix(dmnsn_new_vector(0.0, -1.25, 0.0)),
@@ -186,15 +190,19 @@ dmnsn_new_test_scene(void)
dmnsn_add_map_entry(checker_color_map, 1.0, &dmnsn_white);
dmnsn_pigment *pigment1 = dmnsn_new_solid_pigment(dmnsn_white);
dmnsn_pigment *pigment2
- = dmnsn_new_color_map_pigment(checker1, checker_color_map);
+ = dmnsn_new_color_map_pigment(checker1, checker_color_map,
+ DMNSN_PIGMENT_MAP_REGULAR);
pigment2->trans
= dmnsn_scale_matrix(dmnsn_new_vector(1.0/3.0, 1.0/3.0, 1.0/3.0));
dmnsn_map *checker_pigment_map = dmnsn_new_pigment_map();
dmnsn_add_map_entry(checker_pigment_map, 0.0, &pigment1);
dmnsn_add_map_entry(checker_pigment_map, 1.0, &pigment2);
plane->texture->pigment
- = dmnsn_new_pigment_map_pigment(checker2, checker_pigment_map);
- plane->texture->pigment->quick_color = dmnsn_new_color(1.0, 0.5, 0.75);
+ = dmnsn_new_pigment_map_pigment(checker2, checker_pigment_map,
+ DMNSN_PIGMENT_MAP_REGULAR);
+ plane->texture->pigment->quick_color = dmnsn_color_from_sRGB(
+ dmnsn_new_color(1.0, 0.5, 0.75)
+ );
dmnsn_scene_add_object(scene, plane);
return scene;