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+/*************************************************************************
+ * Copyright (C) 2009-2014 Tavian Barnes <tavianator@tavianator.com> *
+ * *
+ * This file is part of The Dimension Library. *
+ * *
+ * The Dimension Library is free software; you can redistribute it and/ *
+ * or modify it under the terms of the GNU Lesser General Public License *
+ * as published by the Free Software Foundation; either version 3 of the *
+ * License, or (at your option) any later version. *
+ * *
+ * The Dimension Library is distributed in the hope that it will be *
+ * useful, but WITHOUT ANY WARRANTY; without even the implied warranty *
+ * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
+ * Lesser General Public License for more details. *
+ * *
+ * You should have received a copy of the GNU Lesser General Public *
+ * License along with this program. If not, see *
+ * <http://www.gnu.org/licenses/>. *
+ *************************************************************************/
+
+/**
+ * @file
+ * Cubes.
+ */
+
+#include "dimension/model.h"
+#include <math.h>
+
+/// Intersection callback for a cube.
+static bool
+dmnsn_cube_intersection_fn(const dmnsn_object *cube, dmnsn_ray ray,
+ dmnsn_intersection *intersection)
+{
+ // Clip the given ray against the X, Y, and Z slabs
+
+ dmnsn_vector nmin, nmax;
+ double tmin, tmax;
+
+ double tx1 = (-1.0 - ray.x0.x)/ray.n.x;
+ double tx2 = (+1.0 - ray.x0.x)/ray.n.x;
+
+ if (tx1 < tx2) {
+ tmin = tx1;
+ tmax = tx2;
+ nmin = dmnsn_new_vector(-1.0, 0.0, 0.0);
+ nmax = dmnsn_new_vector(+1.0, 0.0, 0.0);
+ } else {
+ tmin = tx2;
+ tmax = tx1;
+ nmin = dmnsn_new_vector(+1.0, 0.0, 0.0);
+ nmax = dmnsn_new_vector(-1.0, 0.0, 0.0);
+ }
+
+ if (tmin > tmax)
+ return false;
+
+ double ty1 = (-1.0 - ray.x0.y)/ray.n.y;
+ double ty2 = (+1.0 - ray.x0.y)/ray.n.y;
+
+ if (ty1 < ty2) {
+ if (ty1 > tmin) {
+ tmin = ty1;
+ nmin = dmnsn_new_vector(0.0, -1.0, 0.0);
+ }
+ if (ty2 < tmax) {
+ tmax = ty2;
+ nmax = dmnsn_new_vector(0.0, +1.0, 0.0);
+ }
+ } else {
+ if (ty2 > tmin) {
+ tmin = ty2;
+ nmin = dmnsn_new_vector(0.0, +1.0, 0.0);
+ }
+ if (ty1 < tmax) {
+ tmax = ty1;
+ nmax = dmnsn_new_vector(0.0, -1.0, 0.0);
+ }
+ }
+
+ if (tmin > tmax)
+ return false;
+
+ double tz1 = (-1.0 - ray.x0.z)/ray.n.z;
+ double tz2 = (+1.0 - ray.x0.z)/ray.n.z;
+
+ if (tz1 < tz2) {
+ if (tz1 > tmin) {
+ tmin = tz1;
+ nmin = dmnsn_new_vector(0.0, 0.0, -1.0);
+ }
+ if (tz2 < tmax) {
+ tmax = tz2;
+ nmax = dmnsn_new_vector(0.0, 0.0, +1.0);
+ }
+ } else {
+ if (tz2 > tmin) {
+ tmin = tz2;
+ nmin = dmnsn_new_vector(0.0, 0.0, +1.0);
+ }
+ if (tz1 < tmax) {
+ tmax = tz1;
+ nmax = dmnsn_new_vector(0.0, 0.0, -1.0);
+ }
+ }
+
+ if (tmin > tmax)
+ return false;
+
+ if (tmin < 0.0) {
+ tmin = tmax;
+ nmin = nmax;
+ }
+
+ if (tmin >= 0.0) {
+ intersection->t = tmin;
+ intersection->normal = nmin;
+ return true;
+ } else {
+ return false;
+ }
+}
+
+/// Inside callback for a cube.
+static bool
+dmnsn_cube_inside_fn(const dmnsn_object *cube, dmnsn_vector point)
+{
+ return point.x > -1.0 && point.x < 1.0
+ && point.y > -1.0 && point.y < 1.0
+ && point.z > -1.0 && point.z < 1.0;
+}
+
+/// Boundary callback for a cube.
+static dmnsn_aabb
+dmnsn_cube_bounding_fn(const dmnsn_object *object, dmnsn_matrix trans)
+{
+ dmnsn_aabb box = dmnsn_symmetric_aabb(dmnsn_new_vector(1.0, 1.0, 1.0));
+ return dmnsn_transform_aabb(trans, box);
+}
+
+/// Cube vtable.
+static const dmnsn_object_vtable dmnsn_cube_vtable = {
+ .intersection_fn = dmnsn_cube_intersection_fn,
+ .inside_fn = dmnsn_cube_inside_fn,
+ .bounding_fn = dmnsn_cube_bounding_fn,
+};
+
+// Allocate a new cube object
+dmnsn_object *
+dmnsn_new_cube(dmnsn_pool *pool)
+{
+ dmnsn_object *cube = dmnsn_new_object(pool);
+ cube->vtable = &dmnsn_cube_vtable;
+ return cube;
+}