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+/*************************************************************************
+ * Copyright (C) 2010-2014 Tavian Barnes <tavianator@tavianator.com> *
+ * *
+ * This file is part of The Dimension Library. *
+ * *
+ * The Dimension Library is free software; you can redistribute it and/ *
+ * or modify it under the terms of the GNU Lesser General Public License *
+ * as published by the Free Software Foundation; either version 3 of the *
+ * License, or (at your option) any later version. *
+ * *
+ * The Dimension Library is distributed in the hope that it will be *
+ * useful, but WITHOUT ANY WARRANTY; without even the implied warranty *
+ * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
+ * Lesser General Public License for more details. *
+ * *
+ * You should have received a copy of the GNU Lesser General Public *
+ * License along with this program. If not, see *
+ * <http://www.gnu.org/licenses/>. *
+ *************************************************************************/
+
+/**
+ * @file
+ * Entire scenes.
+ */
+
+/** Render quality flags. */
+enum {
+ DMNSN_RENDER_NONE = 0, /**< Render nothing. */
+ DMNSN_RENDER_PIGMENT = 1 << 0, /**< Render pigments. */
+ DMNSN_RENDER_LIGHTS = 1 << 1, /**< Render lights and shadows. */
+ DMNSN_RENDER_FINISH = 1 << 2, /**< Render object finishes. */
+ DMNSN_RENDER_TRANSPARENCY = 1 << 3, /**< Render transparency/refraction. */
+ DMNSN_RENDER_REFLECTION = 1 << 4, /**< Render specular reflection. */
+ DMNSN_RENDER_FULL = ~DMNSN_RENDER_NONE /**< Render everything. */
+};
+
+/** Render quality. */
+typedef unsigned int dmnsn_quality;
+
+/** An entire scene. */
+typedef struct dmnsn_scene {
+ /* World attributes */
+ dmnsn_pigment *background; /**< Background pigment. */
+ dmnsn_texture *default_texture; /**< Default object texture. */
+ dmnsn_interior *default_interior; /**< Default object interior. */
+
+ /** Canvas. */
+ dmnsn_canvas *canvas;
+
+ /* Support for rendering image subregions. */
+ size_t region_x; /**< The x position of the canvas in the broader image. */
+ size_t region_y; /**< The y position of the canvas in the broader image. */
+ size_t outer_width; /**< Width of the broader image. */
+ size_t outer_height; /**< Height of the broader image. */
+
+ /** Objects. */
+ dmnsn_array *objects;
+
+ /** Lights. */
+ dmnsn_array *lights;
+
+ /** Camera. */
+ dmnsn_camera *camera;
+
+ /** Render quality. */
+ dmnsn_quality quality;
+
+ /** Recursion limit. */
+ unsigned int reclimit;
+
+ /** Adaptive depth control bailout. */
+ double adc_bailout;
+
+ /** Number of parallel threads. */
+ unsigned int nthreads;
+
+ /** Timers. */
+ dmnsn_timer bounding_timer;
+ dmnsn_timer render_timer;
+
+ bool initialized; /**< @internal Whether the scene is initialized. */
+} dmnsn_scene;
+
+/**
+ * Create a scene.
+ * @param[in] pool The memory pool to allocate from.
+ * @return A new empty scene.
+ */
+dmnsn_scene *dmnsn_new_scene(dmnsn_pool *pool);
+
+/**
+ * Initialize a scene.
+ * @param[in,out] scene The scene to initalize.
+ */
+void dmnsn_scene_initialize(dmnsn_scene *scene);