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+/*************************************************************************
+ * Copyright (C) 2009-2014 Tavian Barnes <tavianator@tavianator.com> *
+ * *
+ * This file is part of The Dimension Library. *
+ * *
+ * The Dimension Library is free software; you can redistribute it and/ *
+ * or modify it under the terms of the GNU Lesser General Public License *
+ * as published by the Free Software Foundation; either version 3 of the *
+ * License, or (at your option) any later version. *
+ * *
+ * The Dimension Library is distributed in the hope that it will be *
+ * useful, but WITHOUT ANY WARRANTY; without even the implied warranty *
+ * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
+ * Lesser General Public License for more details. *
+ * *
+ * You should have received a copy of the GNU Lesser General Public *
+ * License along with this program. If not, see *
+ * <http://www.gnu.org/licenses/>. *
+ *************************************************************************/
+
+/**
+ * @file
+ * Objects.
+ */
+
+#include <stdbool.h>
+
+/* Forward-declare dmnsn_object */
+typedef struct dmnsn_object dmnsn_object;
+
+/** A type to represent a ray-object intersection. */
+typedef struct dmnsn_intersection {
+ dmnsn_ray ray; /**< The ray that intersected. */
+ double t; /**< The ray index that intersected. */
+
+ /** The surface normal at the intersection point. */
+ dmnsn_vector normal;
+
+ /** The object of intersection. */
+ const dmnsn_object *object;
+} dmnsn_intersection;
+
+/**
+ * Ray-object intersection callback.
+ * @param[in] object The object to test.
+ * @param[in] ray The ray to test.
+ * @param[out] intersection Where to store the intersection details of the
+ * closest (if any) intersection.
+ * @return Whether \p ray intersected \p object.
+ */
+typedef bool dmnsn_object_intersection_fn(const dmnsn_object *object, dmnsn_ray ray, dmnsn_intersection *intersection);
+
+/**
+ * Object inside callback.
+ * @param[in] object The object to test.
+ * @param[in] point The point to test.
+ * @return Whether \p point is inside \p object.
+ */
+typedef bool dmnsn_object_inside_fn(const dmnsn_object *object, dmnsn_vector point);
+
+/**
+ * Object bounding callback.
+ * @param[in,out] object The object to bound.
+ * @param[in,out] trans The effective transformation for the object.
+ * @return A world-coordinate bounding box computed for the object.
+ */
+typedef dmnsn_aabb dmnsn_object_bounding_fn(const dmnsn_object *object, dmnsn_matrix trans);
+
+/**
+ * Object precomputation callback.
+ * @param[in,out] object The object to precompute.
+ */
+typedef void dmnsn_object_precompute_fn(dmnsn_object *object);
+
+/** Object callbacks. */
+typedef struct dmnsn_object_vtable {
+ dmnsn_object_intersection_fn *intersection_fn; /**< Intersection callback. */
+ dmnsn_object_inside_fn *inside_fn; /**< Inside callback. */
+ dmnsn_object_bounding_fn *bounding_fn; /**< Bounding callback. */
+ dmnsn_object_precompute_fn *precompute_fn; /**< Precomputation callback. */
+} dmnsn_object_vtable;
+
+/** An object. */
+struct dmnsn_object {
+ const dmnsn_object_vtable *vtable; /**< Callbacks. */
+
+ dmnsn_texture *texture; /**< Surface properties. */
+ dmnsn_interior *interior; /**< Interior properties. */
+
+ dmnsn_matrix trans; /**< Transformation matrix. */
+ dmnsn_matrix intrinsic_trans; /**< Transformations intrinsic to the object. */
+
+ dmnsn_array *children; /**< Child objects. */
+ bool split_children; /**< Whether the child objects can be split. */
+
+ /* Precomputed values */
+ bool precomputed; /**< @internal Whether the object is precomputed yet. */
+ dmnsn_matrix trans_inv; /**< Inverse of the transformation matrix. */
+ dmnsn_matrix pigment_trans; /**< Inverse transformation for the texture. */
+ dmnsn_aabb aabb; /**< Bounding box in world coordinates. */
+};
+
+/**
+ * Allocate a dummy object.
+ * @param[in] pool The memory pool to allocate from.
+ * @return The allocated object.
+ */
+dmnsn_object *dmnsn_new_object(dmnsn_pool *pool);
+
+/**
+ * Initialize a dmnsn_object field.
+ * @param[out] object The object to initialize.
+ */
+void dmnsn_init_object(dmnsn_object *object);
+
+/**
+ * Precompute values for an object and its children.
+ * @param[in,out] object The object to precompute.
+ */
+void dmnsn_object_precompute(dmnsn_object *object);
+
+/**
+ * Appropriately transform a ray, then test for an intersection.
+ * @param[in] object The object to test.
+ * @param[in] ray The ray to test.
+ * @param[out] intersection Where to store the intersection details.
+ * @return Whether there was an intersection.
+ */
+DMNSN_INLINE bool
+dmnsn_object_intersection(const dmnsn_object *object, dmnsn_ray ray,
+ dmnsn_intersection *intersection)
+{
+ dmnsn_ray ray_trans = dmnsn_transform_ray(object->trans_inv, ray);
+ intersection->object = NULL;
+ if (object->vtable->intersection_fn(object, ray_trans, intersection)) {
+ /* Get us back into world coordinates */
+ intersection->ray = ray;
+ intersection->normal = dmnsn_vector_normalized(
+ dmnsn_transform_normal(object->trans_inv, intersection->normal)
+ );
+ if (!intersection->object) {
+ intersection->object = object;
+ }
+
+ dmnsn_assert(!dmnsn_isnan(intersection->t), "Intersection point is NaN.");
+ dmnsn_assert(!dmnsn_vector_isnan(intersection->normal), "Intersection normal is NaN.");
+
+ return true;
+ } else {
+ return false;
+ }
+}
+
+/**
+ * Appropriately transform a point, then test for containment.
+ * @param[in] object The object to test.
+ * @param[in] point The point to test.
+ * @return Whether \p point was inside \p object.
+ */
+DMNSN_INLINE bool
+dmnsn_object_inside(const dmnsn_object *object, dmnsn_vector point)
+{
+ point = dmnsn_transform_point(object->trans_inv, point);
+ return object->vtable->inside_fn(object, point);
+}