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+/*************************************************************************
+ * Copyright (C) 2009-2010 Tavian Barnes <tavianator@gmail.com> *
+ * *
+ * This file is part of The Dimension Library. *
+ * *
+ * The Dimension Library is free software; you can redistribute it and/ *
+ * or modify it under the terms of the GNU Lesser General Public License *
+ * as published by the Free Software Foundation; either version 3 of the *
+ * License, or (at your option) any later version. *
+ * *
+ * The Dimension Library is distributed in the hope that it will be *
+ * useful, but WITHOUT ANY WARRANTY; without even the implied warranty *
+ * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
+ * Lesser General Public License for more details. *
+ * *
+ * You should have received a copy of the GNU Lesser General Public *
+ * License along with this program. If not, see *
+ * <http://www.gnu.org/licenses/>. *
+ *************************************************************************/
+
+/**
+ * @file
+ * Object finishes.
+ */
+
+#ifndef DIMENSION_FINISH_H
+#define DIMENSION_FINISH_H
+
+/* Forward-declare dmnsn_finish */
+typedef struct dmnsn_finish dmnsn_finish;
+
+/**
+ * Diffuse reflection callback.
+ * @param[in] finish The finish itself.
+ * @param[in] light The color of the light illuminating the object.
+ * @param[in] color The pigment of the object.
+ * @param[in] ray The direction of the light source.
+ * @param[in] normal The normal vector of the surface.
+ * @return The diffuse reflection component of the object's color.
+ */
+typedef dmnsn_color dmnsn_diffuse_fn(const dmnsn_finish *finish,
+ dmnsn_color light, dmnsn_color color,
+ dmnsn_vector ray, dmnsn_vector normal);
+/**
+ * Specular highlight callback.
+ * @param[in] finish The finish itself.
+ * @param[in] light The color of the light illuminating the object.
+ * @param[in] color The pigment of the object.
+ * @param[in] ray The direction of the light source.
+ * @param[in] normal The normal vector of the surface.
+ * @param[in] viewer The direction of the viewer.
+ * @return The specular reflection component of the object's color.
+ */
+typedef dmnsn_color dmnsn_specular_fn(const dmnsn_finish *finish,
+ dmnsn_color light, dmnsn_color color,
+ dmnsn_vector ray, dmnsn_vector normal,
+ dmnsn_vector viewer);
+/**
+ * Ambient light callback.
+ * @param[in] finish The finish itself.
+ * @param[in] pigment The pigment of the object.
+ * @return The ambient contribution to the object's color.
+ */
+typedef dmnsn_color dmnsn_ambient_fn(const dmnsn_finish *finish,
+ dmnsn_color pigment);
+/**
+ * Reflected light callback.
+ * @param[in] finish The finish itself.
+ * @param[in] reflect The color of the reflected ray.
+ * @param[in] color The pigment of the object.
+ * @param[in] ray The direction of the reflected ray.
+ * @param[in] normal The normal vector of the surface.
+ * @return The contribution of the reflected ray to the object's color.
+ */
+typedef dmnsn_color dmnsn_reflection_fn(const dmnsn_finish *finish,
+ dmnsn_color reflect, dmnsn_color color,
+ dmnsn_vector ray, dmnsn_vector normal);
+
+/** A finish. */
+struct dmnsn_finish {
+ dmnsn_diffuse_fn *diffuse_fn; /**< The diffuse callback. */
+ dmnsn_specular_fn *specular_fn; /**< The specular callback. */
+ dmnsn_ambient_fn *ambient_fn; /**< The ambient callback. */
+ dmnsn_reflection_fn *reflection_fn; /**< The reflection callback. */
+ dmnsn_free_fn *free_fn; /**< The destruction callback. */
+
+ /** Generic pointer. */
+ void *ptr;
+};
+
+/**
+ * Allocate a new dummy finish.
+ * @return The allocated finish.
+ */
+dmnsn_finish *dmnsn_new_finish(void);
+
+/**
+ * Delete a finish.
+ * @param[in,out] finish The finish to delete.
+ */
+void dmnsn_delete_finish(dmnsn_finish *finish);
+
+#endif /* DIMENSION_FINISH_H */