diff options
Diffstat (limited to 'libdimension-python')
-rw-r--r-- | libdimension-python/dimension.pyx | 20 |
1 files changed, 14 insertions, 6 deletions
diff --git a/libdimension-python/dimension.pyx b/libdimension-python/dimension.pyx index 60daf43..601fb69 100644 --- a/libdimension-python/dimension.pyx +++ b/libdimension-python/dimension.pyx @@ -347,6 +347,14 @@ def rotate(*args, **kwargs): cdef Vector rad = dmnsn_radians(1.0)*Vector(*args, **kwargs) return _Matrix(dmnsn_rotation_matrix(rad._v)) +cdef class _Transformable: + def scale(self, *args, **kwargs): + return self.transform(scale(*args, **kwargs)) + def translate(self, *args, **kwargs): + return self.transform(translate(*args, **kwargs)) + def rotate(self, *args, **kwargs): + return self.transform(rotate(*args, **kwargs)) + ########## # Colors # ########## @@ -617,7 +625,7 @@ cdef class Leopard(Pattern): # Pigments # ############ -cdef class Pigment: +cdef class Pigment(_Transformable): """Object surface coloring.""" cdef dmnsn_pigment *_pigment @@ -788,7 +796,7 @@ cdef class Reflection(Finish): # Textures # ############ -cdef class Texture: +cdef class Texture(_Transformable): """Object surface properties.""" cdef dmnsn_texture *_texture @@ -888,7 +896,7 @@ cdef Interior _Interior(dmnsn_interior *interior): # Objects # ########### -cdef class Object: +cdef class Object(_Transformable): """Physical objects.""" cdef dmnsn_object *_object @@ -1247,7 +1255,7 @@ cdef class PointLight(Light): # Cameras # ########### -cdef class Camera: +cdef class Camera(_Transformable): """A camera.""" cdef dmnsn_camera *_camera @@ -1283,7 +1291,7 @@ cdef class PerspectiveCamera(Camera): Camera.__init__(self) # Apply the field of view angle - self.transform(scale(tan(dmnsn_radians(angle))*(X + Y) + Z)) + self.scale(tan(dmnsn_radians(angle))*(X + Y) + Z) cdef Vector dir = Vector(look_at) - Vector(location) cdef Vector vsky = Vector(sky) @@ -1299,7 +1307,7 @@ cdef class PerspectiveCamera(Camera): vsky._v, right._v))) # Move the camera into position - self.transform(translate(Vector(location))) + self.translate(Vector(location)) ########## # Scenes # |