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-rw-r--r--libdimension/raytrace.c29
1 files changed, 20 insertions, 9 deletions
diff --git a/libdimension/raytrace.c b/libdimension/raytrace.c
index 38f1564..7906df0 100644
--- a/libdimension/raytrace.c
+++ b/libdimension/raytrace.c
@@ -218,7 +218,7 @@ dmnsn_raytrace_scene_multithread_thread(void *ptr)
/* Main helper for dmnsn_raytrace_scene_impl - shoot a ray */
static dmnsn_color dmnsn_raytrace_shoot(dmnsn_line ray, dmnsn_scene *scene,
dmnsn_kD_splay_tree *kD_splay_tree,
- dmnsn_color color);
+ dmnsn_color color, unsigned int level);
/* Actually raytrace a scene */
static int
@@ -246,7 +246,8 @@ dmnsn_raytrace_scene_impl(dmnsn_progress *progress, dmnsn_scene *scene,
((double)x)/(scene->canvas->x - 1),
((double)y)/(scene->canvas->y - 1));
/* Shoot a ray */
- color = dmnsn_raytrace_shoot(ray, scene, kD_splay_tree, color);
+ color = dmnsn_raytrace_shoot(ray, scene, kD_splay_tree, color,
+ 10);
}
dmnsn_set_pixel(scene->canvas, x, y, color);
@@ -301,7 +302,8 @@ dmnsn_raytrace_pigment(dmnsn_intersection *intersection, dmnsn_scene *scene)
static bool
dmnsn_raytrace_light_ray(dmnsn_intersection *intersection, dmnsn_scene *scene,
dmnsn_kD_splay_tree *kD_splay_tree,
- const dmnsn_light *light, dmnsn_color *color)
+ const dmnsn_light *light, dmnsn_color *color,
+ unsigned int level)
{
*color = dmnsn_black;
@@ -317,7 +319,8 @@ dmnsn_raytrace_light_ray(dmnsn_intersection *intersection, dmnsn_scene *scene,
*color = (*light->light_fn)(light, x0);
dmnsn_intersection *shadow_caster;
- while (1) {
+ while (level) {
+ --level;
shadow_caster = dmnsn_kD_splay_search(kD_splay_tree, shadow_ray);
if (!shadow_caster || shadow_caster->t > 1.0) {
@@ -345,7 +348,8 @@ dmnsn_raytrace_light_ray(dmnsn_intersection *intersection, dmnsn_scene *scene,
static dmnsn_color
dmnsn_raytrace_lighting(dmnsn_intersection *intersection, dmnsn_scene *scene,
- dmnsn_kD_splay_tree *kD_splay_tree, dmnsn_color color)
+ dmnsn_kD_splay_tree *kD_splay_tree, dmnsn_color color,
+ unsigned int level)
{
/* Use the default texture if given a NULL texture */
const dmnsn_texture *texture = intersection->texture ? intersection->texture
@@ -373,7 +377,7 @@ dmnsn_raytrace_lighting(dmnsn_intersection *intersection, dmnsn_scene *scene,
dmnsn_color light_color;
if (dmnsn_raytrace_light_ray(intersection, scene, kD_splay_tree, light,
- &light_color))
+ &light_color, level))
{
if (scene->quality & DMNSN_RENDER_FINISH
&& finish && finish->finish_fn)
@@ -402,8 +406,13 @@ dmnsn_raytrace_lighting(dmnsn_intersection *intersection, dmnsn_scene *scene,
/* Shoot a ray, and calculate the color, using `color' as the background */
static dmnsn_color
dmnsn_raytrace_shoot(dmnsn_line ray, dmnsn_scene *scene,
- dmnsn_kD_splay_tree *kD_splay_tree, dmnsn_color background)
+ dmnsn_kD_splay_tree *kD_splay_tree, dmnsn_color background,
+ unsigned int level)
{
+ if (level <= 0)
+ return dmnsn_black;
+ --level;
+
dmnsn_intersection *intersection = dmnsn_kD_splay_search(kD_splay_tree, ray);
dmnsn_color color = background;
@@ -423,7 +432,8 @@ dmnsn_raytrace_shoot(dmnsn_line ray, dmnsn_scene *scene,
illum = dmnsn_raytrace_lighting(intersection,
scene,
kD_splay_tree,
- pigment);
+ pigment,
+ level);
}
color = illum;
color.filter = 0.0;
@@ -447,7 +457,8 @@ dmnsn_raytrace_shoot(dmnsn_line ray, dmnsn_scene *scene,
dmnsn_color rec = dmnsn_raytrace_shoot(trans_ray,
scene,
kD_splay_tree,
- background);
+ background,
+ level);
dmnsn_color filtered = dmnsn_color_filter(rec, pigment);
trans = dmnsn_color_add(trans, filtered);
}