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authorTavian Barnes <tavianator@gmail.com>2009-07-06 16:37:44 +0000
committerTavian Barnes <tavianator@gmail.com>2009-07-06 16:37:44 +0000
commitc54af1b6644216335361e61e770037aca1527756 (patch)
tree206f7b14798cec287f8f6112b29840664aaf5758 /tests/glxx.cpp
parent4922d448896abe5330f106f21fd6a3b0651ae9eb (diff)
downloaddimension-c54af1b6644216335361e61e770037aca1527756.tar.xz
New GL C++ wrapper.
Diffstat (limited to 'tests/glxx.cpp')
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diff --git a/tests/glxx.cpp b/tests/glxx.cpp
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+/*************************************************************************
+ * Copyright (C) 2008 Tavian Barnes <tavianator@gmail.com> *
+ * *
+ * This file is part of The Dimension Test Suite. *
+ * *
+ * The Dimension Test Suite is free software; you can redistribute it *
+ * and/or modify it under the terms of the GNU General Public License as *
+ * published by the Free Software Foundation; either version 3 of the *
+ * License, or (at your option) any later version. *
+ * *
+ * The Dimension Test Suite is distributed in the hope that it will be *
+ * useful, but WITHOUT ANY WARRANTY; without even the implied warranty *
+ * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
+ * General Public License for more details. *
+ * *
+ * You should have received a copy of the GNU General Public License *
+ * along with this program. If not, see <http://www.gnu.org/licenses/>. *
+ *************************************************************************/
+
+#include "tests.h"
+#include "testsxx.hpp"
+#include <fstream>
+#include <iostream>
+
+int
+main() {
+ using namespace Dimension;
+
+ // Set the resilience low for tests
+ resilience(SEVERITY_LOW);
+
+ // Background color
+ Color background = sRGB(0.0, 0.1, 0.25);
+ background.filter(0.1);
+
+ // Canvas
+ Canvas canvas(768, 480);
+
+ // Camera
+ Perspective_Camera camera(
+ Matrix::rotation(Vector(0.0, 1.0, 0.0))
+ * Matrix::translation(Vector(0.0, 0.0, -4.0))
+ * Matrix::scale(
+ Vector(static_cast<double>(canvas.width())/canvas.height(), 1.0, 1.0)
+ )
+ );
+
+ // Scene
+ Scene scene(background, camera, canvas);
+
+ // Objects in scene
+
+ Sphere sphere;
+ sphere.trans(inverse(Matrix::scale(Vector(1.25, 1.25, 1.25))));
+ scene.push_object(sphere);
+
+ Cube cube;
+ cube.trans(inverse(Matrix::rotation(Vector(0.75, 0.0, 0.0))));
+ scene.push_object(cube);
+
+ Raytracer raytracer(scene);
+ GL_Drawer drawer(scene.canvas());
+ dmnsn_display* display = dmnsn_new_display(scene.canvas().dmnsn());
+
+ // Render the scene
+ for (unsigned int i = 0; i < 10; ++i) {
+ Progress rprogress = raytracer.render_async();
+ std::cout << "Raytracing scene: " << rprogress << std::endl;
+ rprogress.finish();
+
+ drawer.draw();
+ dmnsn_display_frame(display);
+
+ cube.trans(inverse(Matrix::rotation(Vector(0.025, 0.0, 0.0)))*cube.trans());
+ camera.trans(Matrix::rotation(Vector(0.0, -0.05, 0.0))*camera.trans());
+ }
+
+ return EXIT_SUCCESS;
+}