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authorTavian Barnes <tavianator@gmail.com>2009-07-07 04:23:05 +0000
committerTavian Barnes <tavianator@gmail.com>2009-07-07 04:23:05 +0000
commit81c84a38992ce8e38106d86ce85ac3e88ed91a31 (patch)
tree08fb5913e141b7e208737b799b45921d477d45cc /tests/glxx.cpp
parentd7b7b4b3391cf99ca63d8311eac3957df7a862ed (diff)
downloaddimension-81c84a38992ce8e38106d86ce85ac3e88ed91a31.tar.xz
Add shallow copy semantics to Camera's, Object's, and Scene's.
Diffstat (limited to 'tests/glxx.cpp')
-rw-r--r--tests/glxx.cpp45
1 files changed, 16 insertions, 29 deletions
diff --git a/tests/glxx.cpp b/tests/glxx.cpp
index eb74209..aaf7b7b 100644
--- a/tests/glxx.cpp
+++ b/tests/glxx.cpp
@@ -26,37 +26,24 @@ int
main() {
using namespace Dimension;
- // Set the resilience low for tests
- resilience(SEVERITY_LOW);
-
- // Background color
- Color background = sRGB(0.0, 0.1, 0.25);
- background.filter(0.1);
-
- // Canvas
- Canvas canvas(768, 480);
-
- // Camera
- Perspective_Camera camera(
- Matrix::rotation(Vector(0.0, 1.0, 0.0))
- * Matrix::translation(Vector(0.0, 0.0, -4.0))
- * Matrix::scale(
- Vector(static_cast<double>(canvas.width())/canvas.height(), 1.0, 1.0)
- )
- );
+ Scene scene = default_scene();
- // Scene
- Scene scene(background, camera, canvas);
+ Perspective_Camera& camera
+ = dynamic_cast<Perspective_Camera&>(scene.camera());
- // Objects in scene
-
- Sphere sphere;
- sphere.trans(inverse(Matrix::scale(Vector(1.25, 1.25, 1.25))));
- scene.push_object(sphere);
+ Cube* cube;
+ for (Scene::Iterator i = scene.begin(); i != scene.end(); ++i) {
+ cube = dynamic_cast<Cube*>(&*i);
+ if (cube) {
+ break;
+ }
+ }
+ if (!cube) {
+ throw Dimension_Error("Couldn't find a cube in the default scene.");
+ }
- Cube cube;
- cube.trans(inverse(Matrix::rotation(Vector(0.75, 0.0, 0.0))));
- scene.push_object(cube);
+ // Set the resilience low for tests
+ resilience(SEVERITY_LOW);
Raytracer raytracer(scene);
GL_Drawer drawer(scene.canvas());
@@ -71,7 +58,7 @@ main() {
drawer.draw();
display.flush();
- cube.trans(inverse(Matrix::rotation(Vector(0.025, 0.0, 0.0)))*cube.trans());
+ cube->trans(inverse(Matrix::rotation(Vector(0.025, 0.0, 0.0)))*cube->trans());
camera.trans(Matrix::rotation(Vector(0.0, -0.05, 0.0))*camera.trans());
}