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author | Tavian Barnes <tavianator@gmail.com> | 2009-07-02 18:12:42 +0000 |
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committer | Tavian Barnes <tavianator@gmail.com> | 2009-07-02 18:12:42 +0000 |
commit | 4637c6aa7f2569ee2bc82943d61b04d53ce26d23 (patch) | |
tree | f716e6fef7a65d8b3ad2902ee623b6efb8362151 /tests/X.c | |
parent | b6b0a35495383b64a92e9d4c9391b4a4683a7b7e (diff) | |
download | dimension-4637c6aa7f2569ee2bc82943d61b04d53ce26d23.tar.xz |
Begin interface for writing canvases to X windows.
Diffstat (limited to 'tests/X.c')
-rw-r--r-- | tests/X.c | 189 |
1 files changed, 189 insertions, 0 deletions
diff --git a/tests/X.c b/tests/X.c new file mode 100644 index 0000000..b8735e3 --- /dev/null +++ b/tests/X.c @@ -0,0 +1,189 @@ +/************************************************************************* + * Copyright (C) 2008 Tavian Barnes <tavianator@gmail.com> * + * * + * This file is part of The Dimension Test Suite. * + * * + * Dimension is free software; you can redistribute it and/or modify it * + * under the terms of the GNU Lesser General Public License as published * + * by the Free Software Foundation; either version 3 of the License, or * + * (at your option) any later version. * + * * + * Dimension is distributed in the hope that it will be useful, but * + * WITHOUT ANY WARRANTY; without even the implied warranty of * + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * + * Lesser General Public License for more details. * + * * + * You should have received a copy of the GNU Lesser General Public * + * License along with this program. If not, see * + * <http://www.gnu.org/licenses/>. * + *************************************************************************/ + +#include "tests.h" +#include <stdlib.h> +#include <stdio.h> + +int +main() { + dmnsn_display *display; + dmnsn_progress *progress; + dmnsn_scene *scene; + dmnsn_object *sphere, *cube; + dmnsn_sRGB sRGB; + dmnsn_color color; + dmnsn_matrix trans; + unsigned int i; + + /* Set the resilience low for tests */ + dmnsn_set_resilience(DMNSN_SEVERITY_LOW); + + /* Allocate our new scene */ + scene = dmnsn_new_scene(); + if (!scene) { + fprintf(stderr, "--- Allocation of scene failed! ---\n"); + return EXIT_FAILURE; + } + + /* Allocate a canvas */ + scene->canvas = dmnsn_new_canvas(768, 480); + if (!scene->canvas) { + dmnsn_delete_scene(scene); + fprintf(stderr, "--- Allocation of canvas failed! ---\n"); + return EXIT_FAILURE; + } + + /* Set up the transformation matrix for the perspective camera */ + trans = dmnsn_scale_matrix( + dmnsn_vector_construct( + ((double)scene->canvas->x)/scene->canvas->y, 1.0, 1.0 + ) + ); + trans = dmnsn_matrix_mul( + dmnsn_translation_matrix(dmnsn_vector_construct(0.0, 0.0, -4.0)), + trans + ); + trans = dmnsn_matrix_mul( + dmnsn_rotation_matrix(dmnsn_vector_construct(0.0, 1.0, 0.0)), + trans + ); + + /* Create a perspective camera */ + scene->camera = dmnsn_new_perspective_camera(trans); + if (!scene->camera) { + dmnsn_delete_canvas(scene->canvas); + dmnsn_delete_scene(scene); + fprintf(stderr, "--- Allocation of camera failed! ---\n"); + return EXIT_FAILURE; + } + + /* Background color */ + sRGB.R = 0.0; + sRGB.G = 0.0; + sRGB.B = 0.1; + color = dmnsn_color_from_sRGB(sRGB); + color.filter = 0.1; + scene->background = color; + + /* Now make our objects */ + + sphere = dmnsn_new_sphere(); + if (!sphere) { + dmnsn_delete_perspective_camera(scene->camera); + dmnsn_delete_canvas(scene->canvas); + dmnsn_delete_scene(scene); + fprintf(stderr, "--- Allocation of sphere failed! ---\n"); + return EXIT_FAILURE; + } + + sphere->trans = dmnsn_matrix_inverse( + dmnsn_scale_matrix(dmnsn_vector_construct(1.25, 1.25, 1.25)) + ); + dmnsn_array_push(scene->objects, &sphere); + + cube = dmnsn_new_cube(); + if (!cube) { + dmnsn_delete_sphere(sphere); + dmnsn_delete_perspective_camera(scene->camera); + dmnsn_delete_canvas(scene->canvas); + dmnsn_delete_scene(scene); + fprintf(stderr, "--- Allocation of cube failed! ---\n"); + return EXIT_FAILURE; + } + + cube->trans = dmnsn_matrix_inverse( + dmnsn_rotation_matrix(dmnsn_vector_construct(0.75, 0.0, 0.0)) + ); + dmnsn_array_push(scene->objects, &cube); + + display = dmnsn_new_X_display(scene->canvas); + if (!display) { + dmnsn_delete_cube(cube); + dmnsn_delete_sphere(sphere); + dmnsn_delete_perspective_camera(scene->camera); + dmnsn_delete_canvas(scene->canvas); + dmnsn_delete_scene(scene); + fprintf(stderr, "--- Couldn't initialize X! ---\n"); + return EXIT_FAILURE; + } + + for (i = 0; i < 10; ++i) { + progress = dmnsn_raytrace_scene_async(scene); + if (!progress) { + dmnsn_delete_display(display); + dmnsn_delete_cube(cube); + dmnsn_delete_sphere(sphere); + dmnsn_delete_perspective_camera(scene->camera); + dmnsn_delete_canvas(scene->canvas); + dmnsn_delete_scene(scene); + fprintf(stderr, "--- Couldn't start raytracing worker thread! ---\n"); + return EXIT_FAILURE; + } + + progressbar("Raytracing scene: ", progress); + + if (dmnsn_finish_progress(progress) != 0) { + dmnsn_delete_display(display); + dmnsn_delete_cube(cube); + dmnsn_delete_sphere(sphere); + dmnsn_delete_perspective_camera(scene->camera); + dmnsn_delete_canvas(scene->canvas); + dmnsn_delete_scene(scene); + fprintf(stderr, "--- Raytracing failed! ---\n"); + return EXIT_FAILURE; + } + + if (dmnsn_X_write_canvas(scene->canvas) != 0) { + dmnsn_delete_display(display); + dmnsn_delete_cube(cube); + dmnsn_delete_sphere(sphere); + dmnsn_delete_perspective_camera(scene->camera); + dmnsn_delete_canvas(scene->canvas); + dmnsn_delete_scene(scene); + fprintf(stderr, "--- Drawing to X failed! ---\n"); + return EXIT_FAILURE; + } + dmnsn_display_frame(display); + + /* Rotate the cube and camera for the next frame */ + + cube->trans = dmnsn_matrix_mul( + dmnsn_matrix_inverse( + dmnsn_rotation_matrix(dmnsn_vector_construct(0.025, 0.0, 0.0)) + ), + cube->trans + ); + + trans = dmnsn_matrix_mul( + dmnsn_rotation_matrix(dmnsn_vector_construct(0.0, -0.05, 0.0)), + trans + ); + dmnsn_set_perspective_camera_trans(scene->camera, trans); + } + + dmnsn_delete_display(display); + dmnsn_delete_cube(cube); + dmnsn_delete_sphere(sphere); + dmnsn_delete_perspective_camera(scene->camera); + dmnsn_delete_canvas(scene->canvas); + dmnsn_delete_scene(scene); + return EXIT_SUCCESS; +} |