summaryrefslogtreecommitdiffstats
path: root/libdimension/sphere.c
diff options
context:
space:
mode:
authorTavian Barnes <tavianator@gmail.com>2010-04-15 00:06:22 -0400
committerTavian Barnes <tavianator@gmail.com>2010-04-15 00:06:22 -0400
commit3037c067f2937b68bfd0c7f906f7e7ecadd4b8d5 (patch)
tree1372d1f823fa665ee29a102779627464dd49dabf /libdimension/sphere.c
parent59dc3d29a1edf73cf54f10ee32d61815a437619f (diff)
downloaddimension-3037c067f2937b68bfd0c7f906f7e7ecadd4b8d5.tar.xz
Add transformations to textures and pigments.
Also, object intersection callbacks are now responsible for handling their own transformations.
Diffstat (limited to 'libdimension/sphere.c')
-rw-r--r--libdimension/sphere.c18
1 files changed, 10 insertions, 8 deletions
diff --git a/libdimension/sphere.c b/libdimension/sphere.c
index 09b6767..94ae44e 100644
--- a/libdimension/sphere.c
+++ b/libdimension/sphere.c
@@ -19,7 +19,7 @@
*************************************************************************/
#include "dimension.h"
-#include <math.h> /* For sqrt */
+#include <math.h> /* For sqrt */
/*
* Sphere
@@ -50,13 +50,13 @@ static bool
dmnsn_sphere_intersection_fn(const dmnsn_object *sphere, dmnsn_line line,
dmnsn_intersection *intersection)
{
- double a, b, c, t;
-
+ dmnsn_line l = dmnsn_matrix_line_mul(sphere->trans_inv, line);
+
/* Solve (x0 + nx*t)^2 + (y0 + ny*t)^2 + (z0 + nz*t)^2 == 1 */
-
- a = line.n.x*line.n.x + line.n.y*line.n.y + line.n.z*line.n.z;
- b = 2.0*(line.n.x*line.x0.x + line.n.y*line.x0.y + line.n.z*line.x0.z);
- c = line.x0.x*line.x0.x + line.x0.y*line.x0.y + line.x0.z*line.x0.z - 1.0;
+ double a, b, c, t;
+ a = l.n.x*l.n.x + l.n.y*l.n.y + l.n.z*l.n.z;
+ b = 2.0*(l.n.x*l.x0.x + l.n.y*l.x0.y + l.n.z*l.x0.z);
+ c = l.x0.x*l.x0.x + l.x0.y*l.x0.y + l.x0.z*l.x0.z - 1.0;
if (b*b - 4.0*a*c >= 0) {
t = (-b - sqrt(b*b - 4.0*a*c))/(2*a);
@@ -67,7 +67,8 @@ dmnsn_sphere_intersection_fn(const dmnsn_object *sphere, dmnsn_line line,
if (t >= 0.0) {
intersection->ray = line;
intersection->t = t;
- intersection->normal = dmnsn_line_point(line, t);
+ intersection->normal = dmnsn_matrix_normal_mul(sphere->trans,
+ dmnsn_line_point(l, t));
intersection->texture = sphere->texture;
intersection->interior = sphere->interior;
return true;
@@ -81,5 +82,6 @@ dmnsn_sphere_intersection_fn(const dmnsn_object *sphere, dmnsn_line line,
static bool
dmnsn_sphere_inside_fn(const dmnsn_object *sphere, dmnsn_vector point)
{
+ point = dmnsn_matrix_vector_mul(sphere->trans_inv, point);
return point.x*point.x + point.y*point.y + point.z*point.z < 1.0;
}