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authorTavian Barnes <tavianator@gmail.com>2009-03-01 01:25:13 +0000
committerTavian Barnes <tavianator@gmail.com>2009-03-01 01:25:13 +0000
commitef4dbe789201bcb92596a67eb3fb3f3f03a09b49 (patch)
treed1591af1f8d50139c2eb154cca7b2fb9b0307785 /libdimension/canvas.c
parentc7d93bfa183df3a22552c33c0af1dfc7658269ec (diff)
downloaddimension-ef4dbe789201bcb92596a67eb3fb3f3f03a09b49.tar.xz
Initial commit.
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+/*************************************************************************
+ * Copyright (C) 2008 Tavian Barnes <tavianator@gmail.com> *
+ * *
+ * This file is part of Dimension. *
+ * *
+ * Dimension is free software; you can redistribute it and/or modify it *
+ * under the terms of the GNU Lesser General Public License as published *
+ * by the Free Software Foundation; either version 3 of the License, or *
+ * (at your option) any later version. *
+ * *
+ * Dimension is distributed in the hope that it will be useful, but *
+ * WITHOUT ANY WARRANTY; without even the implied warranty of *
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
+ * Lesser General Public License for more details. *
+ * *
+ * You should have received a copy of the GNU Lesser General Public *
+ * License along with this program. If not, see *
+ * <http://www.gnu.org/licenses/>. *
+ *************************************************************************/
+
+#include "dimension.h"
+#include <math.h>
+#include <stdlib.h>
+
+/* Conversions between CIE 1931 XYZ and sRGB color. */
+
+dmnsn_pixel
+dmnsn_pixel_from_color(dmnsn_color color)
+{
+ double Rlinear, Glinear, Blinear; /* Linear RGB values - no gamma */
+ double R, G, B; /* sRGB values */
+ dmnsn_pixel pixel;
+
+ /*
+ * First, the linear conversion. Expressed as matrix multiplication, it looks
+ * like this:
+ *
+ * [Rlinear] [ 3.2410 -1.5374 -0.4986] [X]
+ * [Glinear] = [-0.9692 1.8760 0.0416]*[Y]
+ * [Blinear] [ 0.0556 -0.2040 1.0570] [Z]
+ */
+ Rlinear = 3.2410*color.X - 1.5374*color.Y - 0.4986*color.Z;
+ Glinear = -0.9692*color.X + 1.8760*color.Y + 0.0416*color.Z;
+ Blinear = 0.0556*color.X - 0.2040*color.Y + 1.0570*color.Z;
+
+ /*
+ * If C represents R, G, and B, then the sRGB values are now found as follows:
+ *
+ * { 12.92*Clinear, Clinear <= 0.0031308
+ * Csrgb = { 1/2.4
+ * { (1.055)*Clinear - 0.055, Clinear > 0.0031308
+ */
+
+ if (Rlinear <= 0.0031308) {
+ R = 12.92*Rlinear;
+ } else {
+ R = 1.055*pow(Rlinear, 1.0/2.4) - 0.055;
+ }
+
+ if (Glinear <= 0.0031308) {
+ G = 12.92*Glinear;
+ } else {
+ G = 1.055*pow(Glinear, 1.0/2.4) - 0.055;
+ }
+
+ if (Blinear <= 0.0031308) {
+ B = 12.92*Blinear;
+ } else {
+ B = 1.055*pow(Blinear, 1.0/2.4) - 0.055;
+ }
+
+ /* Now we go from unlimited to limited light, saturating at UINT16_MAX */
+
+ if (R < 0) {
+ pixel.r = 0;
+ } else if (R > 1) {
+ pixel.r = UINT16_MAX;
+ } else {
+ pixel.r = UINT16_MAX*R;
+ }
+
+ if (G < 0) {
+ pixel.g = 0;
+ } else if (G > 1) {
+ pixel.g = UINT16_MAX;
+ } else {
+ pixel.g = UINT16_MAX*G;
+ }
+
+ if (B < 0) {
+ pixel.b = 0;
+ } else if (B > 1) {
+ pixel.b = UINT16_MAX;
+ } else {
+ pixel.b = UINT16_MAX*B;
+ }
+
+ if (color.alpha < 0) {
+ pixel.a = 0;
+ } else if (color.alpha > 1) {
+ pixel.a = UINT16_MAX;
+ } else {
+ pixel.a = UINT16_MAX*color.alpha;
+ }
+
+ if (color.trans < 0) {
+ pixel.t = 0;
+ } else if (color.trans > 1) {
+ pixel.t = UINT16_MAX;
+ } else {
+ pixel.t = UINT16_MAX*color.trans;
+ }
+
+ return pixel;
+}
+
+dmnsn_color
+dmnsn_color_from_pixel(dmnsn_pixel pixel)
+{
+ double R, G, B; /* sRGB values */
+ double Rlinear, Glinear, Blinear; /* Linear RGB values - no gamma */
+ dmnsn_color color;
+
+ /* Conversion back to unlimited light */
+ R = ((double)pixel.r)/UINT16_MAX;
+ G = ((double)pixel.g)/UINT16_MAX;
+ B = ((double)pixel.b)/UINT16_MAX;
+
+ /*
+ * If C represents R, G, and B, then the Clinear values are now found as
+ * follows:
+ *
+ * { Csrgb/12.92, Csrgb <= 0.04045
+ * Clinear = { 1/2.4
+ * { ((Csrgb + 0.055)/1.055) , Csrgb > 0.04045
+ */
+
+ if (R <= 0.04045) {
+ Rlinear = R/19.92;
+ } else {
+ Rlinear = pow((R + 0.055)/1.055, 2.4);
+ }
+
+ if (G <= 0.04045) {
+ Glinear = G/19.92;
+ } else {
+ Glinear = pow((G + 0.055)/1.055, 2.4);
+ }
+
+ if (B <= 0.04045) {
+ Blinear = B/19.92;
+ } else {
+ Blinear = pow((B + 0.055)/1.055, 2.4);
+ }
+
+ /*
+ * Now, the linear conversion. Expressed as matrix multiplication, it looks
+ * like this:
+ *
+ * [X] [0.4124 0.3576 0.1805] [Rlinear]
+ * [Y] = [0.2126 0.7152 0.0722]*[Glinear]
+ * [X] [0.0193 0.1192 0.9505] [Blinear]
+ */
+
+ color.X = 0.4124*Rlinear + 0.3576*Glinear + 0.1805*Blinear;
+ color.Y = 0.2126*Rlinear + 0.7152*Glinear + 0.0722*Blinear;
+ color.Z = 0.0193*Rlinear + 0.1192*Glinear + 0.9505*Blinear;
+
+ color.alpha = ((double)pixel.a)/UINT16_MAX;
+ color.trans = ((double)pixel.t)/UINT16_MAX;
+
+ return color;
+}
+
+dmnsn_canvas *
+dmnsn_new_canvas(unsigned int x, unsigned int y)
+{
+ dmnsn_canvas *canvas = malloc(sizeof(dmnsn_canvas));
+
+ if (canvas) {
+ canvas->x = x;
+ canvas->y = y;
+ canvas->pixels = malloc(sizeof(dmnsn_pixel)*x*y);
+
+ if (canvas->pixels) {
+ return canvas;
+ } else {
+ free(canvas);
+ return NULL;
+ }
+ } else {
+ return NULL;
+ }
+}
+
+void
+dmnsn_delete_canvas(dmnsn_canvas *canvas)
+{
+ if (canvas) {
+ free(canvas->pixels);
+ free(canvas);
+ }
+}