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author | Tavian Barnes <tavianator@gmail.com> | 2010-01-14 16:53:38 -0500 |
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committer | Tavian Barnes <tavianator@gmail.com> | 2010-01-14 16:53:38 -0500 |
commit | a6eb991ac03c62128470ca6700aab43ce46d709e (patch) | |
tree | d24fb03c6de1cecb2adc662669025b358b6ba4b3 | |
parent | 5350d17376c8c648903ded9cdfb4768ab84d253c (diff) | |
download | dimension-a6eb991ac03c62128470ca6700aab43ce46d709e.tar.xz |
Collapse some repeated work in raytracing.
-rw-r--r-- | libdimension/raytrace.c | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/libdimension/raytrace.c b/libdimension/raytrace.c index 31ce24e..25259bb 100644 --- a/libdimension/raytrace.c +++ b/libdimension/raytrace.c @@ -223,6 +223,9 @@ typedef struct dmnsn_raytrace_state { unsigned int level; dmnsn_vector r; + dmnsn_vector viewer; + dmnsn_vector reflected; + dmnsn_color pigment; } dmnsn_raytrace_state; @@ -326,7 +329,7 @@ dmnsn_raytrace_light_ray(const dmnsn_raytrace_state *state, /* Add epsilon to avoid hitting ourselves with the shadow ray */ shadow_ray = dmnsn_line_add_epsilon(shadow_ray); - /* Search for an object in the way of the light source */ + /* Check if we're casting a shadow on ourself */ if (dmnsn_vector_dot(shadow_ray.n, state->intersection->normal) < 0.0) return dmnsn_black; @@ -392,19 +395,16 @@ dmnsn_raytrace_lighting(const dmnsn_raytrace_state *state) dmnsn_vector ray = dmnsn_vector_normalize( dmnsn_vector_sub(light->x0, state->r) ); - dmnsn_vector normal = state->intersection->normal; - dmnsn_vector viewer = dmnsn_vector_normalize( - dmnsn_vector_negate(state->intersection->ray.n) - ); /* Get this light's color contribution to the object */ dmnsn_color diffuse = DMNSN_TEXTURE_CALLBACK( state, finish, diffuse_fn, dmnsn_black, - light_color, state->pigment, ray, normal + light_color, state->pigment, ray, state->intersection->normal ); dmnsn_color specular = DMNSN_TEXTURE_CALLBACK( state, finish, specular_fn, dmnsn_black, - light_color, state->pigment, ray, normal, viewer + light_color, state->pigment, ray, state->intersection->normal, + state->viewer ); illum = dmnsn_color_add(diffuse, illum); illum = dmnsn_color_add(specular, illum); @@ -423,23 +423,14 @@ dmnsn_raytrace_reflection(const dmnsn_raytrace_state *state, dmnsn_color color) dmnsn_color refl = color; if (DMNSN_TEXTURE_HAS_CALLBACK(state, finish, reflection_fn)) { - dmnsn_vector normal = state->intersection->normal; - dmnsn_vector viewer = dmnsn_vector_normalize( - dmnsn_vector_negate(state->intersection->ray.n) - ); - dmnsn_vector ray = dmnsn_vector_sub( - dmnsn_vector_mul(2*dmnsn_vector_dot(viewer, normal), normal), - viewer - ); - - dmnsn_line refl_ray = dmnsn_new_line(state->r, ray); + dmnsn_line refl_ray = dmnsn_new_line(state->r, state->reflected); refl_ray = dmnsn_line_add_epsilon(refl_ray); dmnsn_raytrace_state recursive_state = *state; dmnsn_color rec = dmnsn_raytrace_shoot(&recursive_state, refl_ray); dmnsn_color contrib = DMNSN_TEXTURE_CALLBACK( state, finish, reflection_fn, dmnsn_black, - rec, state->pigment, ray, normal + rec, state->pigment, state->reflected, state->intersection->normal ); refl = dmnsn_color_add(contrib, refl); } @@ -482,6 +473,15 @@ dmnsn_raytrace_shoot(dmnsn_raytrace_state *state, dmnsn_line ray) state->intersection = intersection; state->r = dmnsn_line_point(state->intersection->ray, state->intersection->t); + state->viewer = dmnsn_vector_normalize( + dmnsn_vector_negate(state->intersection->ray.n) + ); + state->reflected = dmnsn_vector_sub( + dmnsn_vector_mul( + 2*dmnsn_vector_dot(state->viewer, state->intersection->normal), + state->intersection->normal), + state->viewer + ); /* Pigment */ state->pigment = dmnsn_black; |