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author | Tavian Barnes <tavianator@gmail.com> | 2010-04-17 12:34:12 -0400 |
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committer | Tavian Barnes <tavianator@gmail.com> | 2010-04-17 12:34:12 -0400 |
commit | bafe01580d1470f703a95a434b38998843440cd0 (patch) | |
tree | 29709d7e5fa98d7a417ef393d5cc022d7d83ac62 | |
parent | 8fbe3e7d3325089baf551096983217b4963c789b (diff) | |
download | dimension-bafe01580d1470f703a95a434b38998843440cd0.tar.xz |
Don't render transparent shadows with transparency off.
-rw-r--r-- | libdimension/raytrace.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/libdimension/raytrace.c b/libdimension/raytrace.c index 9ef54e1..59ad1b3 100644 --- a/libdimension/raytrace.c +++ b/libdimension/raytrace.c @@ -299,7 +299,8 @@ dmnsn_raytrace_light_ray(const dmnsn_raytrace_state *state, shadow_state.reclevel = reclevel; dmnsn_raytrace_pigment(&shadow_state); - if (shadow_state.pigment.filter || shadow_state.pigment.trans) { + if ((state->scene->quality & DMNSN_RENDER_TRANSLUCENCY) + && (shadow_state.pigment.filter || shadow_state.pigment.trans)) { color = dmnsn_color_filter(color, shadow_state.pigment); shadow_ray.x0 = dmnsn_line_point(shadow_ray, shadow_caster.t); shadow_ray.n = dmnsn_vector_sub(light->x0, shadow_ray.x0); |