diff options
Diffstat (limited to 'libdimension')
-rw-r--r-- | libdimension/bench/triangle.c | 8 | ||||
-rw-r--r-- | libdimension/dimension/objects.h | 24 | ||||
-rw-r--r-- | libdimension/tests/render.c | 16 | ||||
-rw-r--r-- | libdimension/triangle.c | 42 |
4 files changed, 39 insertions, 51 deletions
diff --git a/libdimension/bench/triangle.c b/libdimension/bench/triangle.c index 39b9322..297417c 100644 --- a/libdimension/bench/triangle.c +++ b/libdimension/bench/triangle.c @@ -32,12 +32,12 @@ main(void) dmnsn_pool *pool = dmnsn_new_pool(); - dmnsn_object *triangle = dmnsn_new_flat_triangle( - pool, + dmnsn_vector vertices[] = { dmnsn_new_vector(1.0, 0.0, 0.0), dmnsn_new_vector(2.0, 2.0, 1.0), - dmnsn_new_vector(3.0, 0.0, 2.0) - ); + dmnsn_new_vector(3.0, 0.0, 2.0), + }; + dmnsn_object *triangle = dmnsn_new_triangle(pool, vertices); triangle->texture = dmnsn_new_texture(pool); triangle->texture->pigment = dmnsn_new_pigment(pool); dmnsn_object_initialize(triangle); diff --git a/libdimension/dimension/objects.h b/libdimension/dimension/objects.h index eb476cf..b5d3bd7 100644 --- a/libdimension/dimension/objects.h +++ b/libdimension/dimension/objects.h @@ -26,29 +26,19 @@ #include <stdbool.h> /** - * A triangle, with normals interpolated between the points. + * A flat triangle, without normal interpolation. * @param[in] pool The memory pool to allocate from. - * @param[in] a The first corner of the triangle. - * @param[in] b The second corner of the triangle. - * @param[in] c The third corner of the triangle. - * @param[in] na The normal at \p a. - * @param[in] nb The normal at \p b. - * @param[in] nc The normal at \p c. + * @param[in] vertices The corners of the triangle. */ -dmnsn_object *dmnsn_new_triangle( - dmnsn_pool *pool, - dmnsn_vector a, dmnsn_vector b, dmnsn_vector c, - dmnsn_vector na, dmnsn_vector nb, dmnsn_vector nc -); +dmnsn_object *dmnsn_new_triangle(dmnsn_pool *pool, dmnsn_vector vertices[3]); /** - * A flat triangle, without normal interpolation. + * A triangle, with normals interpolated between the points. * @param[in] pool The memory pool to allocate from. - * @param[in] a The first corner of the triangle. - * @param[in] b The second corner of the triangle. - * @param[in] c The third corner of the triangle. + * @param[in] vertices The corners of the triangle. + * @param[in] normals The normals at each corner. */ -dmnsn_object *dmnsn_new_flat_triangle(dmnsn_pool *pool, dmnsn_vector a, dmnsn_vector b, dmnsn_vector c); +dmnsn_object *dmnsn_new_smooth_triangle(dmnsn_pool *pool, dmnsn_vector vertices[3], dmnsn_vector normals[3]); /** * A plane. diff --git a/libdimension/tests/render.c b/libdimension/tests/render.c index f12aa8b..bd0c8ca 100644 --- a/libdimension/tests/render.c +++ b/libdimension/tests/render.c @@ -222,9 +222,11 @@ static void dmnsn_test_scene_add_triangle_strip(dmnsn_pool *pool, dmnsn_scene *scene) { dmnsn_array *strip_array = DMNSN_NEW_ARRAY(dmnsn_object *); - dmnsn_vector a = dmnsn_zero; - dmnsn_vector b = dmnsn_new_vector(0.0, sqrt(3.0)/2.0, 0.5); - dmnsn_vector c = dmnsn_z; + dmnsn_vector vertices[] = { + dmnsn_zero, + dmnsn_new_vector(0.0, sqrt(3.0)/2.0, 0.5), + dmnsn_z, + }; dmnsn_texture *strip_textures[3] = { dmnsn_new_texture(pool), dmnsn_new_texture(pool), @@ -234,13 +236,13 @@ dmnsn_test_scene_add_triangle_strip(dmnsn_pool *pool, dmnsn_scene *scene) strip_textures[1]->pigment = dmnsn_new_solid_pigment(pool, DMNSN_TCOLOR(dmnsn_orange)); strip_textures[2]->pigment = dmnsn_new_solid_pigment(pool, DMNSN_TCOLOR(dmnsn_yellow)); for (unsigned int i = 0; i < 128; ++i) { - dmnsn_object *triangle = dmnsn_new_flat_triangle(pool, a, b, c); + dmnsn_object *triangle = dmnsn_new_triangle(pool, vertices); triangle->texture = strip_textures[i%3]; dmnsn_array_push(strip_array, &triangle); - a = b; - b = c; - c = dmnsn_vector_add(a, dmnsn_z); + vertices[0] = vertices[1]; + vertices[1] = vertices[2]; + vertices[2] = dmnsn_vector_add(vertices[0], dmnsn_z); } dmnsn_object *strip = dmnsn_new_csg_union(pool, strip_array); diff --git a/libdimension/triangle.c b/libdimension/triangle.c index 94a6a95..8e584d8 100644 --- a/libdimension/triangle.c +++ b/libdimension/triangle.c @@ -64,15 +64,24 @@ dmnsn_triangle_inside_fn(const dmnsn_object *triangle, dmnsn_vector point) return false; } +dmnsn_object * +dmnsn_new_triangle(dmnsn_pool *pool, dmnsn_vector vertices[3]) +{ + dmnsn_vector normal = dmnsn_vector_cross( + dmnsn_vector_sub(vertices[1], vertices[0]), + dmnsn_vector_sub(vertices[2], vertices[0]) + ); + dmnsn_vector normals[] = { normal, normal, normal }; + return dmnsn_new_smooth_triangle(pool, vertices, normals); +} + /* Allocate a new triangle */ dmnsn_object * -dmnsn_new_triangle(dmnsn_pool *pool, - dmnsn_vector a, dmnsn_vector b, dmnsn_vector c, - dmnsn_vector na, dmnsn_vector nb, dmnsn_vector nc) +dmnsn_new_smooth_triangle(dmnsn_pool *pool, dmnsn_vector vertices[3], dmnsn_vector normals[3]) { - na = dmnsn_vector_normalized(na); - nb = dmnsn_vector_normalized(nb); - nc = dmnsn_vector_normalized(nc); + dmnsn_vector na = dmnsn_vector_normalized(normals[0]); + dmnsn_vector nb = dmnsn_vector_normalized(normals[1]); + dmnsn_vector nc = dmnsn_vector_normalized(normals[2]); dmnsn_triangle *triangle = DMNSN_PALLOC(pool, dmnsn_triangle); triangle->na = na; @@ -81,7 +90,7 @@ dmnsn_new_triangle(dmnsn_pool *pool, dmnsn_object *object = &triangle->object; dmnsn_init_object(pool, object); - object->intersection_fn = dmnsn_triangle_intersection_fn; + object->intersection_fn = dmnsn_triangle_intersection_fn; object->inside_fn = dmnsn_triangle_inside_fn; object->bounding_box.min = dmnsn_zero; object->bounding_box.max = dmnsn_new_vector(1.0, 1.0, 0.0); @@ -92,23 +101,10 @@ dmnsn_new_triangle(dmnsn_pool *pool, * The new vector space has corners at <0, 1, 0>, <0, 0, 1>, and 0, * corresponding to the basis (ab, ac, ab X ac). */ - dmnsn_vector ab = dmnsn_vector_sub(b, a); - dmnsn_vector ac = dmnsn_vector_sub(c, a); + dmnsn_vector ab = dmnsn_vector_sub(vertices[1], vertices[0]); + dmnsn_vector ac = dmnsn_vector_sub(vertices[2], vertices[0]); dmnsn_vector normal = dmnsn_vector_cross(ab, ac); - object->intrinsic_trans = dmnsn_new_matrix4(ab, ac, normal, a); + object->intrinsic_trans = dmnsn_new_matrix4(ab, ac, normal, vertices[0]); return object; } - -/* Allocate a new flat triangle */ -dmnsn_object * -dmnsn_new_flat_triangle(dmnsn_pool *pool, dmnsn_vector a, dmnsn_vector b, dmnsn_vector c) -{ - /* Flat triangles are just smooth triangles with identical normals at all - verticies */ - dmnsn_vector normal = dmnsn_vector_cross( - dmnsn_vector_sub(b, a), - dmnsn_vector_sub(c, a) - ); - return dmnsn_new_triangle(pool, a, b, c, normal, normal, normal); -} |