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author | Tavian Barnes <tavianator@tavianator.com> | 2014-08-19 17:10:03 -0400 |
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committer | Tavian Barnes <tavianator@tavianator.com> | 2015-10-25 11:03:56 -0400 |
commit | 7b09710392d35fb55b52031d447a542d99fc6b4b (patch) | |
tree | 270eb927ee8c52ceeb99926ebf4843704775a610 /libdimension/model/cameras/perspective.c | |
parent | 200c86b91ea7063d35be3bffc11c5da53c054653 (diff) | |
download | dimension-7b09710392d35fb55b52031d447a542d99fc6b4b.tar.xz |
Modularize the libdimension codebase.
Diffstat (limited to 'libdimension/model/cameras/perspective.c')
-rw-r--r-- | libdimension/model/cameras/perspective.c | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/libdimension/model/cameras/perspective.c b/libdimension/model/cameras/perspective.c new file mode 100644 index 0000000..6f1a9fc --- /dev/null +++ b/libdimension/model/cameras/perspective.c @@ -0,0 +1,47 @@ +/************************************************************************* + * Copyright (C) 2010-2014 Tavian Barnes <tavianator@tavianator.com> * + * * + * This file is part of The Dimension Library. * + * * + * The Dimension Library is free software; you can redistribute it and/ * + * or modify it under the terms of the GNU Lesser General Public License * + * as published by the Free Software Foundation; either version 3 of the * + * License, or (at your option) any later version. * + * * + * The Dimension Library is distributed in the hope that it will be * + * useful, but WITHOUT ANY WARRANTY; without even the implied warranty * + * of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * + * Lesser General Public License for more details. * + * * + * You should have received a copy of the GNU Lesser General Public * + * License along with this program. If not, see * + * <http://www.gnu.org/licenses/>. * + *************************************************************************/ + +/** + * @file + * Perspective cameras. + */ + +#include "dimension/model.h" +#include <stdlib.h> + +/// Perspective camera ray callback. +static dmnsn_ray +dmnsn_perspective_camera_ray_fn(const dmnsn_camera *camera, double x, double y) +{ + dmnsn_ray l = dmnsn_new_ray( + dmnsn_zero, + dmnsn_new_vector(x - 0.5, y - 0.5, 1.0) + ); + return l; +} + +// Create a new perspective camera. +dmnsn_camera * +dmnsn_new_perspective_camera(dmnsn_pool *pool) +{ + dmnsn_camera *camera = dmnsn_new_camera(pool); + camera->ray_fn = dmnsn_perspective_camera_ray_fn; + return camera; +} |