Fair and Square, or How to Count to a Googol

Fair and Square is a problem from the qualification round of Google Code Jam 2013. The gist of the problem is to find out how many integers in a given range are both a palindrome, and the square of a palindrome. Such numbers are called “fair and square.” A number is a palindrome iff its value is the same when written forwards or backwards, in base 10. Continue reading

Ray / Priority R-Tree Intersection

These animations, rendered with Dimension, show the ray / bounding box intersections that occur when rendering a single pixel. The first video shows the regular search, and the second shows the faster case of a cache hit, as described in the previous post. Each ray/box intersection takes up one second in these videos, which aptly illustrates the difference between the cache miss and cache hit cases. For this pixel, the improvement is more than a factor of two. Continue reading

Fast, Branchless Ray/Bounding Box Intersections

Axis-aligned bounding boxes (AABBs) are universally used to bound finite objects in ray-tracing. Ray/AABB intersections are usually faster to calculate than exact ray/object intersections, and allow the construction of bounding volume hierarchies (BVHs) which reduce the number of objects that need to be considered for each ray. (More on BVHs in a later post.) This means that a ray-tracer spends a lot of its time calculating ray/AABB intersections, and therefore this code ought to be highly optimised. Continue reading

Fast Binary-Coded Decimal Addition and Subtraction

Binary-Coded Decimal, or BCD, is the most obvious way to encode a positionally-represented decimal number in binary: literally, 1234 becomes 0×1234. The some of the earliest of early computers used this representation, and the SMS protocol still uses it for some ungodly reason. It also has a more sane role as the expanded version of the DPD encoding for IEEE 754-2008 decimal numbers. Continue reading

PlayStation 3 Keys

It seems that geohot and the members of the group fail0verflow, who found (and in geohot’s case, published) many of Sony’s private signing keys for the PS3 console, are being sued by Sony. I could rant for a while about how everything they’ve done is perfectly legal, and how stupid the DMCA is (I probably will in the future), but actions speak louder than words, so here are the keys that geohot published before he took them down: Continue reading

Righteous hack: getting 263 – 1 points in a silly Facebook game

Security through obscurity doesn’t work. Every once in a while I like to prove this fact, by getting worldwide high scores on vulnerable leaderboards. The first time I did this was to Area Flat 3 (which was an awesome game when I was in elementary school, and is still pretty fun). Check the all-time top 100 scores for H4X0R (I know, not very original; I was 13, sue me). But that hack was child’s play compared to this one. Continue reading