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authorTavian Barnes <tavianator@gmail.com>2011-06-17 13:57:11 -0600
committerTavian Barnes <tavianator@gmail.com>2011-06-17 13:57:11 -0600
commitc04e1953131c312a9666d1b5b1ba11c62491c046 (patch)
tree11045288346f50552a6a21af165fa945b0fa4c67 /libdimension-python
parent9f0b74d5174c53e38392abeae913ccf25f3f967e (diff)
downloaddimension-c04e1953131c312a9666d1b5b1ba11c62491c046.tar.xz
Use a default diffuse amount of 0.7.
POV-Ray's default of 0.6 was added to a 0.1 ambient. But when you do the sRGB correctly, 0.6 + 0.1 ~= 0.6.
Diffstat (limited to 'libdimension-python')
-rwxr-xr-xlibdimension-python/tests/demo.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/libdimension-python/tests/demo.py b/libdimension-python/tests/demo.py
index 700fd8b..7a9a361 100755
--- a/libdimension-python/tests/demo.py
+++ b/libdimension-python/tests/demo.py
@@ -153,7 +153,7 @@ scene = Scene(canvas = canvas,
objects = objects,
lights = lights,
camera = camera)
-scene.default_texture = Texture(finish = Ambient(0.1) + Diffuse(0.6))
+scene.default_texture = Texture(finish = Ambient(0.1) + Diffuse(0.7))
scene.background = Clear
scene.sky_sphere = sky_sphere
scene.adc_bailout = 1/255