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author | Tavian Barnes <tavianator@gmail.com> | 2011-06-17 13:57:11 -0600 |
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committer | Tavian Barnes <tavianator@gmail.com> | 2011-06-17 13:57:11 -0600 |
commit | c04e1953131c312a9666d1b5b1ba11c62491c046 (patch) | |
tree | 11045288346f50552a6a21af165fa945b0fa4c67 /libdimension-python | |
parent | 9f0b74d5174c53e38392abeae913ccf25f3f967e (diff) | |
download | dimension-c04e1953131c312a9666d1b5b1ba11c62491c046.tar.xz |
Use a default diffuse amount of 0.7.
POV-Ray's default of 0.6 was added to a 0.1 ambient. But when you do the
sRGB correctly, 0.6 + 0.1 ~= 0.6.
Diffstat (limited to 'libdimension-python')
-rwxr-xr-x | libdimension-python/tests/demo.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/libdimension-python/tests/demo.py b/libdimension-python/tests/demo.py index 700fd8b..7a9a361 100755 --- a/libdimension-python/tests/demo.py +++ b/libdimension-python/tests/demo.py @@ -153,7 +153,7 @@ scene = Scene(canvas = canvas, objects = objects, lights = lights, camera = camera) -scene.default_texture = Texture(finish = Ambient(0.1) + Diffuse(0.6)) +scene.default_texture = Texture(finish = Ambient(0.1) + Diffuse(0.7)) scene.background = Clear scene.sky_sphere = sky_sphere scene.adc_bailout = 1/255 |