From 62e0fec044b5727efa1841138f44d9a1d9537bcf Mon Sep 17 00:00:00 2001 From: Tavian Barnes Date: Sat, 2 May 2020 13:48:07 -0400 Subject: color/order: Implement color orderings --- src/color/order.rs | 196 +++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 196 insertions(+) create mode 100644 src/color/order.rs (limited to 'src/color') diff --git a/src/color/order.rs b/src/color/order.rs new file mode 100644 index 0000000..300a556 --- /dev/null +++ b/src/color/order.rs @@ -0,0 +1,196 @@ +//! Linear orders for colors. + +use super::source::ColorSource; +use super::Rgb8; + +use crate::hilbert::hilbert_point; + +use rand::seq::SliceRandom; +use rand::Rng; + +use std::cmp::Ordering; + +/// An iterator over all colors from a source. +#[derive(Debug)] +struct ColorSourceIter { + source: S, + coords: Vec, +} + +impl From for ColorSourceIter { + fn from(source: S) -> Self { + let coords = vec![0; source.dimensions().len()]; + + Self { source, coords } + } +} + +impl Iterator for ColorSourceIter { + type Item = Rgb8; + + fn next(&mut self) -> Option { + if self.coords.is_empty() { + return None; + } + + let color = self.source.get_color(&self.coords); + + let dims = self.source.dimensions(); + for i in 0..dims.len() { + self.coords[i] += 1; + if self.coords[i] < dims[i] { + break; + } else if i == dims.len() - 1 { + self.coords.clear(); + } else { + self.coords[i] = 0; + } + } + + Some(color) + } +} + +/// Wrapper for sorting colors by hue. +#[derive(Debug, Eq, PartialEq)] +struct Hue { + /// The quadrant of the hue angle. + quad: i32, + /// The numerator of the hue calculation. + num: i32, + /// The denominator of the hue calculation. + denom: i32, +} + +impl From for Hue { + fn from(rgb8: Rgb8) -> Self { + // The hue angle is atan2(sqrt(3) * (G - B), 2 * R - G - B). We avoid actually computing + // the atan2() as an optimization. + let r = rgb8[0] as i32; + let g = rgb8[1] as i32; + let b = rgb8[2] as i32; + + let num = g - b; + let mut denom = 2 * r - g - b; + if num == 0 && denom == 0 { + denom = 1; + } + + let quad = match (num >= 0, denom >= 0) { + (true, true) => 0, + (true, false) => 1, + (false, false) => 2, + (false, true) => 3, + }; + + Self { quad, num, denom } + } +} + +impl Ord for Hue { + fn cmp(&self, other: &Self) -> Ordering { + // Within the same quadrant, + // + // atan2(n1, d1) < atan2(n2, d2) iff + // n1 / d1 < n2 / d2 iff + // n1 * d2 < n2 * d1 + self.quad + .cmp(&other.quad) + .then_with(|| (self.num * other.denom).cmp(&(other.num * self.denom))) + } +} + +impl PartialOrd for Hue { + fn partial_cmp(&self, other: &Self) -> Option { + Some(self.cmp(other)) + } +} + +/// Iterate over colors sorted by their hue. +pub fn hue_sorted(source: S) -> Vec { + let mut colors: Vec<_> = ColorSourceIter::from(source).collect(); + colors.sort_by_key(|c| Hue::from(*c)); + colors +} + +/// Iterate over colors in random order. +pub fn shuffled(source: S, rng: &mut R) -> Vec { + let mut colors: Vec<_> = ColorSourceIter::from(source).collect(); + colors.shuffle(rng); + colors +} + +/// ceil(log_2(n)). for rounding up to powers of 2. +fn log2(n: usize) -> u32 { + let nbits = 8 * std::mem::size_of::() as u32; + nbits - (n - 1).leading_zeros() +} + +/// Iterate over colors in Morton order (Z-order). +pub fn morton(source: S) -> Vec { + let mut colors = Vec::new(); + + let dims = source.dimensions(); + let ndims = dims.len(); + + let nbits = ndims * dims.iter().map(|n| log2(*n) as usize).max().unwrap(); + + let size = 1usize << nbits; + let mut coords = vec![0; ndims]; + for i in 0..size { + for x in &mut coords { + *x = 0; + } + for j in 0..nbits { + let bit = (i >> j) & 1; + coords[j % ndims] |= bit << (j / ndims); + } + if coords.iter().zip(dims.iter()).all(|(x, n)| x < n) { + colors.push(source.get_color(&coords)); + } + } + + colors +} + +/// Iterate over colors in Hilbert curve order. +pub fn hilbert(source: S) -> Vec { + let mut colors = Vec::new(); + + let dims = source.dimensions(); + let ndims = dims.len(); + + let bits: Vec<_> = dims.iter().map(|n| log2(*n)).collect(); + let nbits: u32 = bits.iter().sum(); + let size = 1usize << nbits; + + let mut coords = vec![0; ndims]; + + for i in 0..size { + hilbert_point(i, &bits, &mut coords); + if coords.iter().zip(dims.iter()).all(|(x, n)| x < n) { + colors.push(source.get_color(&coords)); + } + } + + colors +} + +/// Stripe an ordered list of colors, to reduce artifacts in the generated image. +/// +/// The striped ordering gives every other item first, then every other item from the remaining +/// items, etc. For example, the striped form of `0..16` is +/// `[0, 2, 4, 6, 8, 10, 12, 14, 1, 5, 9, 13, 3, 11, 7, 15]`. +pub fn striped(colors: Vec) -> Vec { + let len = colors.len(); + let mut result = Vec::with_capacity(len); + let mut stripe = 1; + while stripe <= len { + for i in ((stripe - 1)..len).step_by(2 * stripe) { + result.push(colors[i]); + } + stripe *= 2; + } + + result +} -- cgit v1.2.3