blob: e44510bace701f4b00252205e3d0ea994ced6824 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
|
/*************************************************************************
* Copyright (C) 2009 Tavian Barnes <tavianator@gmail.com> *
* *
* This file is part of The Dimension Test Suite. *
* *
* The Dimension Test Suite is free software; you can redistribute it *
* and/or modify it under the terms of the GNU General Public License as *
* published by the Free Software Foundation; either version 3 of the *
* License, or (at your option) any later version. *
* *
* The Dimension Test Suite is distributed in the hope that it will be *
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty *
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
#include "tests.h"
#include "testsxx.hpp"
#include <fstream>
#include <iostream>
int
main() {
using namespace Dimension;
// Set the resilience low for tests
resilience(SEVERITY_LOW);
// Create the default test scene
Scene scene = Tests::default_scene();
// Create a glX window
Tests::Display display(scene.canvas());
{
Raytracer raytracer(scene);
GL_Writer writer(scene.canvas());
// Render the scene
Progress progress = raytracer.render_async();
std::cout << "Raytracing scene: ";
Progress barprogress = Tests::progressbar_async(std::cout, progress);
// Display the scene as it's rendered
while (progress.progress() < 1.0) {
writer.write();
display.flush();
}
barprogress.finish();
std::cout << std::endl;
// Make sure we show the completed rendering
progress.finish();
writer.write();
display.flush();
}
// Pause for a second
sleep(1);
// Read the canvas back from the GL buffer
GL_Reader reader;
Canvas canvas
= reader.read(0, 0, scene.canvas().width(), scene.canvas().height());
// And write it again
GL_Writer writer(canvas);
writer.write();
display.flush();
// Pause for a second
sleep(1);
return EXIT_SUCCESS;
}
|