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/*************************************************************************
* Copyright (C) 2009 Tavian Barnes <tavianator@gmail.com> *
* *
* This file is part of The Dimension Test Suite. *
* *
* The Dimension Test Suite is free software; you can redistribute it *
* and/or modify it under the terms of the GNU General Public License as *
* published by the Free Software Foundation; either version 3 of the *
* License, or (at your option) any later version. *
* *
* The Dimension Test Suite is distributed in the hope that it will be *
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty *
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
#include "tests.h"
#include <stdlib.h>
#include <stdio.h>
int
main() {
dmnsn_display *display;
dmnsn_progress *progress;
dmnsn_scene *scene;
dmnsn_object *cube;
dmnsn_matrix trans;
const unsigned int frames = 10;
unsigned int i;
/* Set the resilience low for tests */
dmnsn_set_resilience(DMNSN_SEVERITY_LOW);
/* Create the default test scene */
scene = dmnsn_new_default_scene();
if (!scene) {
fprintf(stderr, "--- Couldn't create default scene! ---\n");
return EXIT_FAILURE;
}
/* Optimize the canvas for GL drawing */
if (dmnsn_gl_optimize_canvas(scene->canvas) != 0) {
dmnsn_delete_default_scene(scene);
fprintf(stderr, "--- Couldn't optimize canvas for GL! ---\n");
return EXIT_FAILURE;
}
/* Get the cube object */
dmnsn_array_get(scene->objects, 1, &cube);
/* Get the camera transformation matrix */
trans = dmnsn_get_perspective_camera_trans(scene->camera);
/* Create a new glX display */
display = dmnsn_new_display(scene->canvas);
if (!display) {
dmnsn_delete_default_scene(scene);
fprintf(stderr, "--- Couldn't initialize X or glX! ---\n");
return EXIT_FAILURE;
}
/* Render the animation */
for (i = 0; i < frames; ++i) {
/* Render the scene */
progress = dmnsn_raytrace_scene_async(scene);
if (!progress) {
dmnsn_delete_display(display);
dmnsn_delete_default_scene(scene);
fprintf(stderr, "--- Couldn't start raytracing worker thread! ---\n");
return EXIT_FAILURE;
}
progressbar("Raytracing scene: ", progress);
if (dmnsn_finish_progress(progress) != 0) {
dmnsn_delete_display(display);
dmnsn_delete_default_scene(scene);
fprintf(stderr, "--- Raytracing failed! ---\n");
return EXIT_FAILURE;
}
/* Display the scene */
if (dmnsn_gl_write_canvas(scene->canvas) != 0) {
dmnsn_delete_display(display);
dmnsn_delete_default_scene(scene);
fprintf(stderr, "--- Drawing to openGL failed! ---\n");
return EXIT_FAILURE;
}
dmnsn_display_frame(display);
/* Rotate the cube and camera for the next frame */
cube->trans = dmnsn_matrix_mul(
dmnsn_matrix_inverse(
dmnsn_rotation_matrix(dmnsn_vector_construct(0.025, 0.0, 0.0))
),
cube->trans
);
trans = dmnsn_matrix_mul(
dmnsn_rotation_matrix(dmnsn_vector_construct(0.0, -0.05, 0.0)),
trans
);
dmnsn_set_perspective_camera_trans(scene->camera, trans);
}
dmnsn_delete_display(display);
dmnsn_delete_default_scene(scene);
return EXIT_SUCCESS;
}
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