blob: 5695c1b398e84d6d28881a1a6704b384d0b85ea4 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
|
/*************************************************************************
* Copyright (C) 2009 Tavian Barnes <tavianator@gmail.com> *
* *
* This file is part of The Dimension Library. *
* *
* The Dimension Library is free software; you can redistribute it and/ *
* or modify it under the terms of the GNU Lesser General Public License *
* as published by the Free Software Foundation; either version 3 of the *
* License, or (at your option) any later version. *
* *
* The Dimension Library is distributed in the hope that it will be *
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty *
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this program. If not, see *
* <http://www.gnu.org/licenses/>. *
*************************************************************************/
#include "dimensionxx.hpp"
namespace Dimension
{
// Allocate a dmnsn_scene
Scene::Scene(Camera& camera, Canvas& canvas)
: m_scene(new dmnsn_scene*(dmnsn_new_scene())), m_camera(camera.copy()),
m_canvas(new Canvas(canvas)), m_objects(dmnsn()->objects)
{
if (!dmnsn()) {
throw Dimension_Error("Couldn't allocate scene.");
}
dmnsn()->background = Color(sRGB(0.0, 0.0, 0.0)).dmnsn();
dmnsn()->camera = this->camera().dmnsn();
dmnsn()->canvas = this->canvas().dmnsn();
dmnsn()->quality = static_cast<dmnsn_quality>(RENDER_FULL);
}
// Delete the scene
Scene::~Scene()
{
if (m_scene.unique()) {
m_objects.release();
dmnsn_delete_scene(dmnsn());
}
}
// Element access
Color
Scene::background() const
{
return Color(dmnsn()->background);
}
void
Scene::background(const Color& color)
{
dmnsn()->background = color.dmnsn();
}
Camera&
Scene::camera()
{
return *m_camera;
}
const Camera&
Scene::camera() const
{
return *m_camera;
}
Canvas&
Scene::canvas()
{
return *m_canvas;
}
const Canvas&
Scene::canvas() const
{
return *m_canvas;
}
Array<Object>&
Scene::objects()
{
return m_objects;
}
const Array<Object>&
Scene::objects() const
{
return m_objects;
}
Quality
Scene::quality() const
{
return static_cast<Quality>(dmnsn()->quality);
}
void
Scene::quality(Quality quality)
{
dmnsn()->quality = static_cast<dmnsn_quality>(quality);
}
// Access the wrapped C object.
dmnsn_scene*
Scene::dmnsn()
{
return *m_scene;
}
const dmnsn_scene*
Scene::dmnsn() const
{
return *m_scene;
}
}
|