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/*************************************************************************
* Copyright (C) 2008 Tavian Barnes <tavianator@gmail.com> *
* *
* This file is part of The Dimension Library. *
* *
* The Dimension Library is free software; you can redistribute it and/ *
* or modify it under the terms of the GNU Lesser General Public License *
* as published by the Free Software Foundation; either version 3 of the *
* License, or (at your option) any later version. *
* *
* The Dimension Library is distributed in the hope that it will be *
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty *
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this program. If not, see *
* <http://www.gnu.org/licenses/>. *
*************************************************************************/
// dmnsn_scene* wrapper.
#ifndef DIMENSIONXX_SCENE_HPP
#define DIMENSIONXX_SCENE_HPP
namespace Dimension
{
// Base scene class. Wraps a dmnsn_scene*.
class Scene
{
public:
// Allocate a dmnsn_scene
Scene(const Color& background, Camera& camera, Canvas& canvas);
// Wrap an existing scene
explicit Scene(dmnsn_scene* scene);
// Delete the scene
~Scene();
// Element access
Color background() const;
Camera& camera();
const Camera& camera() const;
Canvas& canvas();
const Canvas& canvas() const;
// Add objects
void push_object(Object& object);
// Render it!
void raytrace();
Progress raytrace_async();
// Access the wrapped C object.
dmnsn_scene* dmnsn();
const dmnsn_scene* dmnsn() const;
private:
// Copying prohibited
Scene(const Scene&);
Scene& operator=(const Scene&);
dmnsn_scene* m_scene;
Camera* m_camera;
Canvas* m_canvas;
};
}
#endif /* DIMENSIONXX_SCENE_HPP */
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