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/*************************************************************************
* Copyright (C) 2009 Tavian Barnes <tavianator@gmail.com> *
* *
* This file is part of The Dimension Library. *
* *
* The Dimension Library is free software; you can redistribute it and/ *
* or modify it under the terms of the GNU Lesser General Public License *
* as published by the Free Software Foundation; either version 3 of the *
* License, or (at your option) any later version. *
* *
* The Dimension Library is distributed in the hope that it will be *
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty *
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this program. If not, see *
* <http://www.gnu.org/licenses/>. *
*************************************************************************/
#include "dimension_impl.h"
#include <unistd.h> /* For sysconf */
/* Payload type for passing arguments to worker thread */
typedef struct {
dmnsn_progress *progress;
dmnsn_scene *scene;
dmnsn_kD_splay_tree *kD_splay_tree;
/* For multithreading */
unsigned int index, threads;
} dmnsn_raytrace_payload;
/* Thread callback */
static void *dmnsn_raytrace_scene_thread(void *ptr);
/* Raytrace a scene */
int
dmnsn_raytrace_scene(dmnsn_scene *scene)
{
dmnsn_progress *progress = dmnsn_raytrace_scene_async(scene);
return dmnsn_finish_progress(progress);
}
/* Raytrace a scene in the background */
dmnsn_progress *
dmnsn_raytrace_scene_async(dmnsn_scene *scene)
{
unsigned int i;
dmnsn_object *object;
dmnsn_raytrace_payload *payload;
dmnsn_progress *progress = dmnsn_new_progress();
if (progress) {
payload = malloc(sizeof(dmnsn_raytrace_payload));
if (!payload) {
dmnsn_delete_progress(progress);
return NULL;
}
payload->progress = progress;
payload->scene = scene;
payload->kD_splay_tree = dmnsn_new_kD_splay_tree();
for (i = 0; i < dmnsn_array_size(payload->scene->objects); ++i) {
dmnsn_array_get(payload->scene->objects, i, &object);
dmnsn_kD_splay_insert(payload->kD_splay_tree, object);
}
if (pthread_create(&progress->thread, NULL, &dmnsn_raytrace_scene_thread,
payload) != 0)
{
dmnsn_delete_kD_splay_tree(payload->kD_splay_tree);
free(payload);
dmnsn_delete_progress(progress);
return NULL;
}
}
return progress;
}
/* Start the multi-threaded implementation */
static int dmnsn_raytrace_scene_multithread(dmnsn_raytrace_payload *payload);
/* Thread callback */
static void *
dmnsn_raytrace_scene_thread(void *ptr)
{
dmnsn_raytrace_payload *payload = ptr;
int *retval = malloc(sizeof(int));
if (retval) {
*retval = dmnsn_raytrace_scene_multithread(payload);
}
dmnsn_done_progress(payload->progress);
free(payload);
return retval;
}
/* Thread callback */
static void *dmnsn_raytrace_scene_multithread_thread(void *ptr);
/* Set up the multi-threaded engine */
static int
dmnsn_raytrace_scene_multithread(dmnsn_raytrace_payload *payload)
{
int i, j, nthreads;
void *ptr;
int retval = 0;
dmnsn_raytrace_payload *payloads;
pthread_t *threads;
/* Find the number of processors/cores running (TODO: do this portably) */
nthreads = sysconf(_SC_NPROCESSORS_ONLN);
if (nthreads < 1) {
nthreads = 1;
}
/* End non-portable section */
payloads = malloc(nthreads*sizeof(dmnsn_raytrace_payload));
if (!payloads) {
return 1;
}
threads = malloc(nthreads*sizeof(pthread_t));
if (!threads) {
free(payloads);
return 1;
}
/* Set up the progress object */
dmnsn_new_progress_element(payload->progress,
nthreads*payload->scene->canvas->y);
/* Create the payloads */
for (i = 0; i < nthreads; ++i) {
payloads[i] = *payload;
payloads[i].index = i;
payloads[i].threads = nthreads;
if (i > 0) {
payloads[i].kD_splay_tree =
dmnsn_kD_splay_copy(payloads[0].kD_splay_tree);
}
}
/* Create the threads */
for (i = 0; i < nthreads; ++i) {
if (pthread_create(&threads[i], NULL,
&dmnsn_raytrace_scene_multithread_thread,
&payloads[i]) != 0)
{
for (j = 0; j < i; ++j) {
if (pthread_join(threads[j], &ptr)) {
dmnsn_error(DMNSN_SEVERITY_MEDIUM,
"Couldn't join worker thread in failed raytrace engine"
" initialization.");
} else {
/* Only free on a successful join - otherwise we might free a pointer
out from under a running thread */
dmnsn_delete_kD_splay_tree(payloads[j].kD_splay_tree);
free(ptr);
}
}
free(payloads);
return 1;
}
}
for (i = 0; i < nthreads; ++i) {
if (pthread_join(threads[i], &ptr)) {
dmnsn_error(DMNSN_SEVERITY_MEDIUM,
"Couldn't join worker thread in raytrace engine.");
} else {
if (retval == 0) {
retval = *(int *)ptr;
}
dmnsn_delete_kD_splay_tree(payloads[i].kD_splay_tree);
free(ptr);
}
}
free(threads);
free(payloads);
return retval;
}
/* Actual raytracing implementation */
static int dmnsn_raytrace_scene_impl(dmnsn_progress *progress,
dmnsn_scene *scene,
dmnsn_kD_splay_tree *kD_splay_tree,
unsigned int index, unsigned int threads);
/* Multi-threading thread callback */
static void *
dmnsn_raytrace_scene_multithread_thread(void *ptr)
{
dmnsn_raytrace_payload *payload = ptr;
int *retval = malloc(sizeof(int));
if (retval) {
*retval = dmnsn_raytrace_scene_impl(payload->progress, payload->scene,
payload->kD_splay_tree,
payload->index, payload->threads);
}
return retval;
}
/* Helper for dmnsn_raytrace_scene_impl - shoot a ray */
static dmnsn_color dmnsn_raytrace_shoot(dmnsn_line ray, dmnsn_scene *scene,
dmnsn_kD_splay_tree *kD_splay_tree,
dmnsn_color color);
/*
* Actually raytrace a scene
*/
static int
dmnsn_raytrace_scene_impl(dmnsn_progress *progress, dmnsn_scene *scene,
dmnsn_kD_splay_tree *kD_splay_tree,
unsigned int index, unsigned int threads)
{
unsigned int x, y;
unsigned int width, height;
dmnsn_line ray;
dmnsn_color color;
width = scene->canvas->x;
height = scene->canvas->y;
/* Initialize `x' */
x = width + index;
/* Iterate through each pixel */
for (y = 0; y < height; ++y) {
for (x -= width; x < width; x += threads) {
/* Set the pixel to the background color */
color = scene->background;
if (scene->quality >= DMNSN_RENDER_OBJECTS) {
/* Get the ray corresponding to the (x,y)'th pixel */
ray = (*scene->camera->ray_fn)(scene->camera,
((double)x)/(scene->canvas->x - 1),
((double)y)/(scene->canvas->y - 1));
/* Shoot a ray */
color = dmnsn_raytrace_shoot(ray, scene, kD_splay_tree, color);
}
dmnsn_set_pixel(scene->canvas, x, y, color);
}
dmnsn_increment_progress(progress);
}
return 0;
}
/* Shoot a ray, and calculate the color, using `color' as the background */
static dmnsn_color
dmnsn_raytrace_shoot(dmnsn_line ray, dmnsn_scene *scene,
dmnsn_kD_splay_tree *kD_splay_tree, dmnsn_color color)
{
dmnsn_intersection *intersection;
const dmnsn_texture *texture;
const dmnsn_pigment *pigment;
intersection = dmnsn_kD_splay_search(kD_splay_tree, ray);
if (intersection) {
/* Default to black if we have no texture/pigment */
color = dmnsn_black;
if (scene->quality >= DMNSN_RENDER_PIGMENT) {
/* Use the default texture if given a NULL texture */
texture = intersection->texture ? intersection->texture
: scene->default_texture;
if (texture) {
/* Use the default pigment if given a NULL pigment */
pigment = texture->pigment ? texture->pigment
: scene->default_texture->pigment;
if (pigment) {
color = (*pigment->pigment_fn)(
pigment,
dmnsn_line_point(intersection->ray, intersection->t)
);
}
}
}
/* Delete the intersection */
dmnsn_delete_intersection(intersection);
}
return color;
}
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