blob: d68abe6764388eb0f514ff8f9c93bd99d23d6184 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
|
/*************************************************************************
* Copyright (C) 2010 Tavian Barnes <tavianator@gmail.com> *
* *
* This file is part of The Dimension Library. *
* *
* The Dimension Library is free software; you can redistribute it and/ *
* or modify it under the terms of the GNU Lesser General Public License *
* as published by the Free Software Foundation; either version 3 of the *
* License, or (at your option) any later version. *
* *
* The Dimension Library is distributed in the hope that it will be *
* useful, but WITHOUT ANY WARRANTY; without even the implied warranty *
* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU *
* Lesser General Public License for more details. *
* *
* You should have received a copy of the GNU Lesser General Public *
* License along with this program. If not, see *
* <http://www.gnu.org/licenses/>. *
*************************************************************************/
#include "dimension.h"
#include <stdlib.h>
dmnsn_vector
dmnsn_transform_normal(dmnsn_matrix trans, dmnsn_vector normal)
{
return dmnsn_vector_normalize(
dmnsn_vector_sub(
dmnsn_transform_vector(trans, normal),
dmnsn_transform_vector(trans, dmnsn_zero)
)
);
}
/* Allocate a dummy object */
dmnsn_object *
dmnsn_new_object()
{
dmnsn_object *object = dmnsn_malloc(sizeof(dmnsn_object));
object->texture = NULL;
object->interior = NULL;
object->trans = dmnsn_identity_matrix();
object->free_fn = NULL;
return object;
}
/* Free a dummy object */
void
dmnsn_delete_object(dmnsn_object *object)
{
if (object) {
dmnsn_delete_interior(object->interior);
dmnsn_delete_texture(object->texture);
if (object->free_fn) {
(*object->free_fn)(object->ptr);
}
free(object);
}
}
/* Precompute object properties */
void
dmnsn_object_precompute(dmnsn_object *object)
{
object->bounding_box
= dmnsn_transform_bounding_box(object->trans, object->bounding_box);
object->trans_inv = dmnsn_matrix_inverse(object->trans);
if (object->texture) {
object->texture->trans
= dmnsn_matrix_mul(object->trans, object->texture->trans);
dmnsn_texture_precompute(object->texture);
}
}
|